We have Homebrew Section? Ups, I completely missed it. Sure, redirect it. And sorry, I didn't wanted to make any trouble.
Originally I didn't wanted to give them +2 to Inteligence, but I thought it's a little unfair that many monstrous races ends on short end of the stick with ability points modificators (with exception of Hobgoblins who for some reason gets two +2 bonuses and no drawbacks). Maybye I should remove +2 Inteligence and -2 Charisma?
Yeah, I noticed it while working on it. My idea was to mix Goblin and Halfing and see what comes out, and through I tried to give them drawbacks their parent races don't have, I couldn't give them something that would make them very distinctive.While they have drawbacks, these are essentially halflings, but more so. They make absolutely awesome rogues, and are decent at a few other roles, such as wizards, thanks to the intelligence bonus, but they suffer in every other role.