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Thread: Climbing Mount Olympus (IC)

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    Barbarian in the Playground
     
    Demonic_Spoon's Avatar

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    Aug 2011

    Default Re: Climbing Mount Olympus (IC)

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    Quote Originally Posted by RaggedAngel View Post
    I'm assuming, for this first part, that your characters either fail the DC [roll0] Spot check to see Damien, and/or that they cannot see Ethereal creatures. He's only Ethereal for about a round, during which he moves into the center of everyone.
    My character has mindsight from binding Zceryll and true seeing from his hathran mask, so he was probably aware of your presence, even with his admittedly poor spot bonus.


    ((OOC: Swift action stop suppressing sign of Zceryll, my eyes become like circular mirrors. Maintain concentration on detect thoughts for whenever we start using turns. Talking is a free action right? ))

    Mopsus' eyes flash, becoming round mirrors. He turns his unnerving gaze upon Damien, the rest of his face hidden and inscrutable behind his abstract red and white mask.

    "This would seem a futile gesture to me. Disaster stalks us, the Oracle, long a reliable conduit to the gods dead by her own hand, and the gods turn away from our pleas. They mean to end us, and their reasons do not matter at this late stage. If they were willing to talk they would have made their demands clear before unleashing the whirlwind upon us. Since they have not, I doubt they would listen to any talk from us. Action is all that will make them listen."

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    Current Hp: 252/252
    DC 42 for abilities
    Currently Bound Vestiges:

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    Pact Augmentation:
    Resistance Acid 10(5*2(Pact Fortification))
    +20 hp(10*2)
    Dr 4/- (Dr 2/-*2)

    Gaia:
    +4 Save DC against aberrations, constructs, oozes, and undead.
    Use sneak attacks, critical hits, and precision damage against these creatures and auto confirm critical threats against them.
    +4 AC and saves against these creatures
    Darkvision with unlimited range, see through both natural and magical darkness to limit of normal vision.
    Scent & track opponents by scent like Track feat
    Blindsight 120 ft and tremorsense 60 ft.
    Polyglot, Speak with Plants, Speak with Animals.
    Any living creature that can hear your voice make Will save or be considered friendly
    Immunity(Fire)
    Regeneration 6/Fire or Acid
    Zuriel:
    Tenser transformation ebl rounds/day.
    quickened empowered maximized magic missile/quickened wall of force/quickened force cage 1/5 rounds.
    Pact Fortification
    Absorb the wounds suffered by an ally as an immediate action
    Naberius:
    Disguise Self as standard action
    Heal ability damage and drain at 1/round and 1/hour respectively
    +5 Autohypnosis
    Suggestion 1/5 rounds
    Take 10 on Diplomcy or bluff, even if threatened, hurried diplomacy with no penalty.
    Dantalion:
    Those who see you cannot attack you for 1 round. 1/5 rounds
    +8 all knowledge checks
    Read thoughts
    Dimension Hop, ebl/day.
    Zceryll:
    Summon Aliens
    Pseudonatural Template
    100ft Telepathy and 100ft mindsight
    Astaroth(DR357 version):
    Divination at will


    Other Effects
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    Trueseeing
    Immunity to Mind-Affecting
    Last edited by Demonic_Spoon; 2012-03-25 at 02:45 PM.
    Quote Originally Posted by ahenobarbi View Post
    I figure that's why d&d gods do so little - they're busy taking psychotherapy sessions to get rid of all the voices they hear.
    May have a optimization addiction.