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Thread: Sanguine Blade (3.5e Creature, PEACH)

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    Default Sanguine Blade (3.5e Creature, PEACH)

    Sanguine Blade
    Medium Ooze
    Hit Dice 1d8+3 (7 HP)
    Speed 30 ft. (6 square)
    Initiative: +1
    Armor Class 15 (+1 Dex, +4 natural), touch 11, flat-footed 14
    Base Attack/Grapple +0/+1
    Attack: Bloodblade +2 melee (1d8+1/19–20) or Bloodshard +3 ranged (1d8/x3)
    Full-Attack: Bloodblade +2 melee(1d8+1/19–20) or Bloodshard +3 ranged (1d8/x3)
    Space:5 ft./ 5 ft.
    Special Attacks: Blood Weapons, Vampiric Feast
    Special Qualities: Blood Mark, Bloodstain, Blindsight 60ft, Ooze Traits
    Saves: Fort +0 Ref +1 Will -1
    Abilities:Str 13, Dex 13, Con 18, Int -, Wis 9, Cha 8
    Skills:
    Feats
    Environment: Any Underground
    Organization: Solitary or pool (2–4)
    Challenge Rating: 1/2
    Treasure: Standard
    Alignment:Always True Neutral
    Advancement: 2 - 3 (Medium)

    Sanguine Blades are blood-like oozes which can crystallize their bodies while still remaining liquid. This allows them to form weapons and armor. When it creates a Bloodblade it forms a razor sharp blade of crystalline blood. When it creates a Bloodshard it crystalizes several pieces of blood in it, the Sanguine Blade can then twist itself in such a way to launch them towards their enemies.

    Combat
    They generally don't use tactics. They use Bloodshards when at a distance and Bloodblades when close.

    Blood Mark (Ex): A Sanguine Blade starts with a Blood Mark Count of zero.

    Whenever a Sanguine Blade attacks with its Bloodshard attack it adds one to its 1 Blood Mark Count. If a Sanguine Blades Blood Mark Count reaches 5 then its Blood Mark Count is reduced to zero and it loses 1 hitpoint. This damage cannot be restored via the healing skill, healing magic, or resting, but can be restored by Bloodstain and Vampiric Feast.

    If attacking with Bloodshard would cause it the Sanguine Blade to be reduced to zero because of its Blood Mark Count reaching 5, the Sanguine Blade can't attack with Bloodshard.

    Bloodstain (Ex): If a Sanguine Blade succeeds in hitting with its Bloodshard attack the creature is counted as Bloodstained for either 48 hours or until they clean the blood from themselves.

    Whenever a Sanguine Blade goes within 5ft of a Bloodstained creature, its Blood Mark Count is reduced by one. If this would reduce its Blood Mark Count to -1 then it is instead reverted to zero and the Sanguine Blade gains one hitpoint.

    Blood Weapons (Ex): At will as a standard action the Sanguine Blade can crystallize some of his blood and creates either a Bloodblade or Bloodshard. If Bloodshard is created then Sanguine Blade gains 2d6 ammunition for this weapon, and can only be recreated upon a second use

    Both weapons are classed as natural weapons and as natural weapons they can't be disarmed, given to another, or stolen.
    Bloodblades have the following statistics: Size Medium, Damage 1d8, Type Slashing, Critical 19-20/x2.
    Bloodshards have the following statistics: Size Medium, Damage 1d8, Type Piercing, Critical x3, Range Increment 40ft. The ammunition launched by Bloodshard is destroyed after being fired.

    Only one Bloodweapon can be made at once with this ability, if used again then the Sanguine Blade can either change weapon or gain 2d6 ammunition for Bloodshard.

    Vampiric Feast (Ex): A sanguine blade can drain the blood of a slain creature with 5ft as a full action. This causes the sanguine blade to gain 1d6 hit points and for its Blood Mark Count to revert to zero. A sanguine blade can use this ability even if disabled or dying.
    Last edited by Milo v3; 2012-03-31 at 08:11 PM.
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