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Thread: New Race [DnD 3.5]

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    May 2009
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    Default Re: New Race [DnD 3.5]

    V'K'kraan'ck Zombiemaster

    Pre-requisites:
    Race:V'K'kraan'ck only.
    Skills: Concentration 8, Spellcraft 8, Knowledge(Arcana) 8, Knowledge(Religion) 8
    Feats: Necrocarnum Acolyte. Extra benefits for Frozen Magic, Drift Magic and Dark Speech before taking levels in this class.

    GAME RULE INFORMATION
    V'K'kraan'ck Zombiemaster's have the following game statistics.
    Abilities: Constitution and Intelligence are vital.

    Alignment: Lawful Evil
    Hit Die: 1D12

    Class Skills
    The V'K'kraan'ck Zombiemaster's class skills (and the key ability for each skill) are...
    Autohypnosis (Wis), Balance (Dex), Concentration (Con), Craft (Wis), Heal (Wis), Intimidate (Cha), Jump (Str), Knowledge(Arcana), Knowledge(Incarnum), Knowledge(Religion), Spellcraft (int)

    Skill Points at Each Additional Level: 2 + Int modifier

    {table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special | Bonus Essentia
    1st|
    +0
    |
    +0
    |
    +0
    |
    +2
    | Harvest Soul, Zombiemaster Focus (All), Zombiemaster Spells, Incarnum Spellshaping | 1
    2nd|
    +1
    |
    +0
    |
    +0
    |
    +3
    | Zombiemaster Focus (Vile) | 2
    3rd|
    +1
    |
    +1
    |
    +1
    |
    +3
    | Soultouched Spellcasting | 3
    4th|
    +2
    |
    +1
    |
    +1
    |
    +3
    | Zombiemaster Focus (All) | 5
    5th|
    +2
    |
    +1
    |
    +1
    |
    +4
    | Zombiemaster Focus (Vile) | 7
    6th|
    +3
    |
    +2
    |
    +2
    |
    +4
    | Necrocarnum Zombiemaster | 10
    7th|
    +3
    |
    +2
    |
    +2
    |
    +5
    | Zombiemaster Focus (Hot and Cold) | 13
    8th|
    +4
    |
    +2
    |
    +2
    |
    +5
    | Zombiemaster Focus (Vile) | 17
    9th|
    +4
    |
    +3
    |
    +3
    |
    +6
    | Essentia Trap | 21
    10th|
    +5
    |
    +3
    |
    +3
    |
    +6
    | Magical distillation, Zombiemaster Focus (all), Zombie Lord | 26
    [/table]

    Class Features
    All of the following are class features of the V'K'kraan'ck Zombiemaster.

    Arcane Spellcasting
    V'K'kraan'ck Zombiemaster learns to cast a number of Arcane spells per day (as shown in the table below). Bonus Arcane spells, Spell DCs and maximum spell level are based on the Zombiemaster's Intelligence score.

    Spells Per Day
    {table=head]Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9
    1 | 0 | - | - | - | - | - | - | - | -
    2 | 0 | 0 | - | - | - | - | - | - | -
    3 | 0 | 0 | 0 | - | - | - | - | - | -
    4 | 1 | 0 | 0 | 0 | - | - | - | - | -
    5 | 1 | 1 | 0 | 0 | 0 | - | - | - | -
    6 | 1 | 1 | 1 | 0 | 0 | 0 | - | - | -
    7 | 2 | 1 | 1 | 1 | 0 | 0 | 0 | - | -
    8 | 2 | 2 | 1 | 1 | 1 | 0| 0 | 0 | -
    9 | 2 | 2 | 2 | 1 | 1 | 1 | 0 | 0 | 0
    10 | 3 | 2 | 2 | 2 | 1 | 1 |1 | 0 | 0
    [/table]

    Spellbook
    Like a Wizard, Zombiemaster's keep a spellbook (See Wizard in PHB for rules). At each Zombiemaster level they gain 1 new spell known from a level they can cast, chosen from the Wizard/Sorcerer list, in the following schools only: Abjuration, Conjuration, Divination, Incarnum, Necromancy or Universal.
    They may find and scribe any Arcane spell from any school into their book just as a Wizard.

    Harvest Soul
    As Necrocarnate

    Incarnum Spellshaping
    Gain Incarnum Spellshaping as a bonus feat.

    Soultouched Spellcasting
    Gain Soultouched Spellcasting as a bonus feat.

    Necrocarnum Zombiemaster
    Same as Necrocarnate except also increases Necrocarnate Zombie control capacity. Multiplier increases by 1 for every 2 levels in V'K'kraan'ck Zombiemaster.

    Essentia Trap
    As Necrocarnate

    Zombiemaster Focus:
    You may chose up to two of the follow focus areas should you qualify for them. You may not chose both hot and cold.
    Note: Bonus spells are added into the Zombiemaster's spellbook for free even if he/she cannot yet cast them.

    You receive the following if you had Drift Magic as a feat before entering into this class:
    Heat Spells [1st level]
    Spoiler
    Show

    1:
    Waste Strider
    Sunstroke
    2:
    Black Sand
    Desiccate
    3:
    Haboob
    Tormenting Thirst
    4:
    Blast of Sand
    Wall of Fire
    5:
    Fire Shield
    Mass Desiccate
    6:
    Awaken Sand
    Symbol of Thirst
    7:
    Control Weather
    Fire Storm
    8:
    Incendiary Cloud
    Desert Binding
    9:
    Storm of Vengeance
    Summon Desert Ally IX

    Desiccating Touch (Su) [4th level]
    As Walker in the waste
    Local Drought (Su) [7th level]
    As Walker in the waste
    Desert Shroud (Su) [10th level]
    As Sand Shaper

    You receive the following if you had Frozen Magic as a feat before entering into this class:
    Frozen Spells [1st level]
    Spoiler
    Show

    1:
    Frost Fingers
    Snowsight
    2:
    Zone of Glacial Cold
    Icebolt
    3:
    Shivering Touch
    Winter's Embrace
    4:
    Ice Shield
    Ice Storm
    5:
    Flesh to Ice
    Blizzard
    6:
    Freezing Glance
    Death Hail
    7:
    Control Weather
    Ice Claw Prison
    8:
    Polar Ray
    Field Of Icy Razors
    9:
    Iceberg
    Fimbulwinter

    Glacial Ray (Su) [4th level]
    As Pyrokeneticist.
    Bolt of Cold (Su) [7th level]
    As Pyrokeneticist.
    Bone Chill (Su) [10th level]
    As Pyrokeneticist.

    You receive the following if you had Dark Speech as a feat before entering into this class:

    Vile Spells [1st level]
    Spoiler
    Show

    1:
    Power Word Pain
    Seething Eyebane
    2:
    Power Word Sicken
    Devil's Tongue
    3:
    Absorb Mind
    Red Fester
    Evil Eye
    4:
    Absorb Strength
    Orb of Negative Energy
    5:
    Power Leech
    Necrotic Skull Bomb
    6:
    Consume Likeness
    Coma
    7:
    Rapture of Rupture
    Power Word Blind
    8:
    Evil Weather
    Plague of Nightmares
    Symbol of Insanity
    9:
    Apocalypse from the Sky
    Power Word Kill
    Mind Rape

    Rebuke Undead (Su) [1st level]
    Count as cleric = Zombiemaster level
    Animate Dead (Su) [2nd and 5th level]
    1/day at 2nd, 2/day at 5th
    Create Undead (Su)[4th and 8th level]
    1/day at 4th, 2/day at 8th
    Zone of Desecration (Su) [10th level]
    Desecration spell permanent emanation 100 feet radius.
    Last edited by Gaiyamato; 2013-09-11 at 04:43 AM.
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