V'K'kraan'ck Zombiemaster
Pre-requisites:
Race:V'K'kraan'ck only.
Skills: Concentration 8, Spellcraft 8, Knowledge(Arcana) 8, Knowledge(Religion) 8
Feats: Necrocarnum Acolyte. Extra benefits for Frozen Magic, Drift Magic and Dark Speech before taking levels in this class.
GAME RULE INFORMATION
V'K'kraan'ck Zombiemaster's have the following game statistics.
Abilities: Constitution and Intelligence are vital.
Alignment: Lawful Evil
Hit Die: 1D12
Class Skills
The V'K'kraan'ck Zombiemaster's class skills (and the key ability for each skill) are...
Autohypnosis (Wis), Balance (Dex), Concentration (Con), Craft (Wis), Heal (Wis), Intimidate (Cha), Jump (Str), Knowledge(Arcana), Knowledge(Incarnum), Knowledge(Religion), Spellcraft (int)
Skill Points at Each Additional Level: 2 + Int modifier
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special | Bonus Essentia
1st|+0
|+0
|+0
|+2
| Harvest Soul, Zombiemaster Focus (All), Zombiemaster Spells, Incarnum Spellshaping | 1
2nd|+1
|+0
|+0
|+3
| Zombiemaster Focus (Vile) | 2
3rd|+1
|+1
|+1
|+3
| Soultouched Spellcasting | 3
4th|+2
|+1
|+1
|+3
| Zombiemaster Focus (All) | 5
5th|+2
|+1
|+1
|+4
| Zombiemaster Focus (Vile) | 7
6th|+3
|+2
|+2
|+4
| Necrocarnum Zombiemaster | 10
7th|+3
|+2
|+2
|+5
| Zombiemaster Focus (Hot and Cold) | 13
8th|+4
|+2
|+2
|+5
| Zombiemaster Focus (Vile) | 17
9th|+4
|+3
|+3
|+6
| Essentia Trap | 21
10th|+5
|+3
|+3
|+6
| Magical distillation, Zombiemaster Focus (all), Zombie Lord | 26
[/table]
Class Features
All of the following are class features of the V'K'kraan'ck Zombiemaster.
Arcane Spellcasting
V'K'kraan'ck Zombiemaster learns to cast a number of Arcane spells per day (as shown in the table below). Bonus Arcane spells, Spell DCs and maximum spell level are based on the Zombiemaster's Intelligence score.
Spells Per Day
{table=head]Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9
1 | 0 | - | - | - | - | - | - | - | -
2 | 0 | 0 | - | - | - | - | - | - | -
3 | 0 | 0 | 0 | - | - | - | - | - | -
4 | 1 | 0 | 0 | 0 | - | - | - | - | -
5 | 1 | 1 | 0 | 0 | 0 | - | - | - | -
6 | 1 | 1 | 1 | 0 | 0 | 0 | - | - | -
7 | 2 | 1 | 1 | 1 | 0 | 0 | 0 | - | -
8 | 2 | 2 | 1 | 1 | 1 | 0| 0 | 0 | -
9 | 2 | 2 | 2 | 1 | 1 | 1 | 0 | 0 | 0
10 | 3 | 2 | 2 | 2 | 1 | 1 |1 | 0 | 0
[/table]
Spellbook
Like a Wizard, Zombiemaster's keep a spellbook (See Wizard in PHB for rules). At each Zombiemaster level they gain 1 new spell known from a level they can cast, chosen from the Wizard/Sorcerer list, in the following schools only: Abjuration, Conjuration, Divination, Incarnum, Necromancy or Universal.
They may find and scribe any Arcane spell from any school into their book just as a Wizard.
Harvest Soul
As Necrocarnate
Incarnum Spellshaping
Gain Incarnum Spellshaping as a bonus feat.
Soultouched Spellcasting
Gain Soultouched Spellcasting as a bonus feat.
Necrocarnum Zombiemaster
Same as Necrocarnate except also increases Necrocarnate Zombie control capacity. Multiplier increases by 1 for every 2 levels in V'K'kraan'ck Zombiemaster.
Essentia Trap
As Necrocarnate
Zombiemaster Focus:
You may chose up to two of the follow focus areas should you qualify for them. You may not chose both hot and cold.
Note: Bonus spells are added into the Zombiemaster's spellbook for free even if he/she cannot yet cast them.
You receive the following if you had Drift Magic as a feat before entering into this class:
Heat Spells [1st level]
Spoiler
Show
1:
Waste Strider
Sunstroke
2:
Black Sand
Desiccate
3:
Haboob
Tormenting Thirst
4:
Blast of Sand
Wall of Fire
5:
Fire Shield
Mass Desiccate
6:
Awaken Sand
Symbol of Thirst
7:
Control Weather
Fire Storm
8:
Incendiary Cloud
Desert Binding
9:
Storm of Vengeance
Summon Desert Ally IX
Desiccating Touch (Su) [4th level]
As Walker in the waste
Local Drought (Su) [7th level]
As Walker in the waste
Desert Shroud (Su) [10th level]
As Sand Shaper
You receive the following if you had Frozen Magic as a feat before entering into this class:
Frozen Spells [1st level]
Spoiler
Show
1:
Frost Fingers
Snowsight
2:
Zone of Glacial Cold
Icebolt
3:
Shivering Touch
Winter's Embrace
4:
Ice Shield
Ice Storm
5:
Flesh to Ice
Blizzard
6:
Freezing Glance
Death Hail
7:
Control Weather
Ice Claw Prison
8:
Polar Ray
Field Of Icy Razors
9:
Iceberg
Fimbulwinter
Glacial Ray (Su) [4th level]
As Pyrokeneticist.
Bolt of Cold (Su) [7th level]
As Pyrokeneticist.
Bone Chill (Su) [10th level]
As Pyrokeneticist.
You receive the following if you had Dark Speech as a feat before entering into this class:
Vile Spells [1st level]
Spoiler
Show
1:
Power Word Pain
Seething Eyebane
2:
Power Word Sicken
Devil's Tongue
3:
Absorb Mind
Red Fester
Evil Eye
4:
Absorb Strength
Orb of Negative Energy
5:
Power Leech
Necrotic Skull Bomb
6:
Consume Likeness
Coma
7:
Rapture of Rupture
Power Word Blind
8:
Evil Weather
Plague of Nightmares
Symbol of Insanity
9:
Apocalypse from the Sky
Power Word Kill
Mind Rape
Rebuke Undead (Su) [1st level]
Count as cleric = Zombiemaster level
Animate Dead (Su) [2nd and 5th level]
1/day at 2nd, 2/day at 5th
Create Undead (Su)[4th and 8th level]
1/day at 4th, 2/day at 8th
Zone of Desecration (Su) [10th level]
Desecration spell permanent emanation 100 feet radius.