Spider Empathy was designed to be a lower level version of Whispers of the Web.Also for Whispers of the Web, I think that there should also be a low level version of it where you have to make a Linguistics check to see if they understand you, which is replaced by the normal version of Whispers of the Web when you gain it at level 10/12 (depends on whether you change it).
A bonus feat sounds rather overpowered as it could grant any feat. And the Assassin's balance was based on one for every two levels, so I would prefer to not give them extra Techniques. But I think I could put a bonus in.By the time that the Assassin gets to level 5, it's likely that he'll have already taken Weapon Finesse as a feat, so I think that either they gain it at first level (which would probably be a bad idea) or, upon reaching level five, they gain Weapon Finesse if they don't already have it, and if they do, then they can either choose another feat to get instead, or choose an Assassin Technique to learn.
I think you misunderstand Weapon Finesse. Weapon Finesse's bonus is only to attack rolls, while Weapon Subtly's bonus is only to damage rolls.About Weapon Subtly, is it that it adds half of your DEX to your damage which will already be using DEX from Weapon Finesse?
Interesting idea.I think that the Spiderblood Assassin should have Handle Animal act as a trained skill if he is using it on a spider, and maybe a bonus to Diplomacy and Handle Animal when using them on a spider.
I think that would be rather overpowered.I would also like to see the SB Assassin raise their sneak attack damage at the same rate that rogues and ninjas do. I would also like to see the same done with the skill points per level, so that is the same as it is for Rogue and Ninja.
If I can figure out how it would work I'll put it in.Also, a Technique I would like to see added is a web grenade-type technique, where the Assassin throws a ball of web that explodes upon impact, dealing no damage, but entangling everyone in a 5' radius.
Parachute wouldn't work sadly, yes to grab and pull, I don't see how you would pull yourself towards a wall, and I'll add in rules for spider-man style webswinging.I would also like to see a few of things added to Silk Weaver/Web Hunter, the ability to use web to make a sort of kite/parachute to slow down your fall and allow you to land safely, and the ability to use Silk Weaver to grab items and pull them to you or send flying away. Another use that I think should be added to Silk Weaver is the ability to use it to grapple enemies and pull them towards you or possibly pin them. I would enjoy seeing the ability to use Silk Weaver to pull yourself towards a wall at a faster speed (sending the web at a wall and using it to propel yourself to it and land safely on it if you have Grip of the Spider or next to it if you don't). Also, could Silk Weaver be used to go from wall to wall (Spiderman-style, I just had to ask this)?
Despite it being stronger than steel in some ways, it has several flaws for being made into armor.If you read all of it and use some of it in the Spiderblood Assassin, then thank you, and these are just some thoughts I came up with, so use them if you like. Also, I would like to know what bonuses to my AC I would get if I used Silk Weaver to make myself light armor made of spider silk since spider silk is as strong as steel and really durable.
Firstly, it would be amazingly fragile until it is made thick, it would break if you raised your arm while making it.
Second, because of its fragility it must be made onto the person directly and won't be able to be taken off without destroying the suit.
Third, if it actually protected you from anything more damaging than dust it will restrict your movement if not stop it all together.