I don't think Wizards can do it, makes it a valid argument for balance. Also if you can web swing, why would you ever glide?Also, Wizards get the Fly spell at level 5, and Sorcerers get it at level 6. The web slinging allows travel through some areas better than others. By allowing the SB Assassin the ability to make a sort of kite made out of web, they can get through places like forests much easier, and can be combined with the web slinging to keep them going. Maybe you could have it so that, if you have Silk Weaving, if you reach level 5 or you get the Technique after level 5, you can use the kite to glide to help keep up with those flying wizards.
Because the class in its current state is as powerful as a Ninja or Rogue, if not more powerful. Adding in more power, makes it more powerful.Also, how exactly would it be overpowered to have the sneak attack and skill points progress at the same rate as a ninja or rogue?
That doesn't change how my ability works though.About Weapon Finesse, my group has it so that it is also used for damage.
I've changed it so that you gain a Technique.Also, you are already giving the SB Assassin a bonus feat, you could just give them options for them to choose from where they must meet the requirements and they have to be on the list, also it would be nice to have the ability to exchange it for a Technique, not an Advanced Technique of course, just a regular one. Also, need I mention the fact that a Fighter gets 11 bonus feet, I mean sure they don't get many abilities, but it still helps make them a lot stronger if done right.
That would mean mind controlling every spider creature you come across, that would be too powerful flavour wise for me to put that at a low level.I suggest having it so that spiders start off neutral or unfriendly towards the SB Assassin if that spider is normally hostile to make it possible to talk to and befriend the spider.
I was meaning how does he propel himself towards the wall. As this class is you could probably already do that. Jump at the wall then use Grip of the Spider to hold onto the building.Also, about using web to get onto a wall, it's based on Spiderman, mostly a memory of one of the games where, in one level, you have to get pass laser sensors, and to do that you use web to go from one wall to another without touching the sensors, and when you get to the wall, you stay on the wall. It's like Spiderman using webslinging to go from building to building and being able to just stop and hang out on the side of a building, I mean, he doesn't fall off, now does he?
I see no reason to add in japanese weapons into a class that has nothing to do with japan, flavour-wise or mechanically.May I also suggest adding some Weapon Proficiencies (like katanas and wakizashis) because Ninjas ended up making the Rogue class seem much less useful, especially with all their weapon proficiencies.
So far you can pull objects and weapons towards you but I haven't got the mechanics to make you throw it away. I do plan on adding in the ranged grapple using web though.Also, how about the ability to use Silk Weaving to, let's say, grab a bomb that is near an ally with a strand of web, and send it flying off behind you. Also, how about using your web to disarm an enemy by using it to grab their weapon. How about using your web powers to pin an enemy to the ground or to a tree.
Good idea.Also, I think that the ability to bring back the spider web that you make would be useful (using the web to descend from the ceiling, stab a guard, and then have the web recede so that your on the ceiling again).
You just know that people will be refering to the Sense of the Hunter Technique as their "spidey senses tingling." Well, that is until the GM has a rock fall on them...
For Grip of the Spider, did I read this right, you can walk on walls and across ceilings using only your feet? Heck yeah. *stands on wall, uses Oil of Silence on a rifle, and shoots a guard* Was I reading it right though?
I didn't know that you can't be a Rogue and a Ninja.I suggest that you set this class as an alternate class for Rogue (like Ninja is) so that players can take levels in SB Assassin or Rogue or Ninja, but only one of those three, not two of them or all three.
As for your ability, how much distance can they travel each round with this ability, how much does the altitude change with each use of the kite, how far can you go with the kite, how far distance can you move with propeling yourself to the wall, does it take an action?