2012-04-20, 07:36 PM (ISO 8601)
Re: "Common Sense" approach to rules (RACSD)
Ah, I see. Wouldn't the feat just make more sense if the feat (and the Monk's unarmed strike damage) both calculated the number of steps that they increased damage by, which is actually what they do, instead of the "effective levels" of the class that progresses it? Monk's unarmed strike damage progresses by 2 + x/4 rounded down, where x is your level, and Superior Unarmed Strike progresses by 1+ x/4 rounded down. Worded that way, there should be an obvious way to state that your unarmed damage with the Monk increases by an additional step, such as "Monk levels stack with Superior Unarmed Strike for determining bonus damage steps at level 1, but overlap for the purposes of determining damage progression on subsequent levels". Or some other wording that is much, much less stupid. The result is that your Unarmed Strike progression if you have any levels in Monk becomes 3 + x/4 rounded down (which was the purpose of this feat as it was intended). None of this "effective Monk level" nonsense.
Originally Posted by Lapak
In any case, my vote is now yes for 4.
I think a rewording might be required, but I get what I did wrong - I read the ruling as "unless the feature's progression is explicitly made mention of, it doesn't advance", as in "unless a table spells out its epic level progression, it doesn't have one", which means that by default no class features advance unless there's an Epic Progression table, which only exists for SRD classes and prestige classes (meaning that, by default, anything not printed in an SRD-ready book doesn't have an epic level progression). Per my reading, the only base classes that would have an epic level progression at all would be the Barbarian, Bard, Druid, Monk, Rogue, Soulknife, and Wilder (since they have tables outlining their epic level progression that include class features), and the rest of the SRD (for epic or psionic feats only).
Originally Posted by Andorax
Assuming that your rule simply refers to the scaling of class abilities that run on a fixed level progression (such as the Marshal's major aura bonus) and so on, as opposed to a blanket ban on everything not spelled out on a table, my vote for 3 becomes yes.
Let it be known, however, that my vote for 12 follows my vote for 9 logically as a no. There is a difference between codpiece of armor +2 and a +2 codpiece, that being that the former actually does use the MIC enhancement guidelines for applying armor, natural armor and deflection bonii to unusual items (which doesn't change per this ruling either way), and the latter applies a new rule which allows you to treat a striped sweater as masterwork, and then enchant it as you would a chain shirt (which is changing), which means that you could have a +5 slick striped sweater of invulnerability, shadow, silent moves, acid resistance and arrow catching (using SRD enhancements only) because your striped sweater is technically now "armor". Congratulations: your striped sweater magically makes you Waldo (and also grants damage reduction and stuff).
It gets even more absurd if you can wear clothing with your armor (and why wouldn't you wear at least undergarments to keep your armor from smelling bad?), because you now have a +5 armor of various enhancements for your actual Armor Class value, and a +1 speedo of various other enhancements for the things you couldn't tack onto your first armor without turning it epic.
I'll vote on the others later.