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Thread: Request a Homebrew: Thread 2!

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    Ogre in the Playground
    Join Date
    Dec 2005
    Location
    Danville

    Default Re: Request a Homebrew: Thread 2!

    H 758

    I actually think it wouldn't be too much trouble to adapt the spell description that Debihuman located and the Rod of Misplaced Things that Milo v3 just designed into a homebrew spell, right?

    Something like this might work:

    Mischievous Misplacement
    Conjuration (Teleportation)

    Level: Sor/Wiz 3, Bard 3
    Component: V, S, M
    Casting Time: 1 standard action
    Range: Close (25 ft. + 5 ft./2 levels)
    Target: One creature wearing at least two pieces of equipment
    Duration: One round
    Saving Throw: Reflex negates
    Spell Resistance: No

    Malevolent green globes issue forth, surrounding and enveloping your victim. You watch, amused, as the globes evaporate, leaving your victim befuddled and clearly missing several important pieces of equipment.

    The subject of this spell is surrounded by a mass of golden orbs, which swarm around him and obscure his vision for one round, rendering him confused for one round and preventing him from taking any action.

    At the end of the round, the orbs vanish into the aether, leaving the victim free to act. However, held and worn items have been chaotically redistributed around his body. This imposes a -2 penalty to Armor Class and Reflex saves made by any target wearing light or heavier armor. This penalty can be removed by devoting 1d4 rounds removing and/or re-donning the armor.

    If the target is wearing boots, a cloak, or similarly heavy pieces of clothing, there is a 75% chance that that these articles are misplaced, impairing the target's sight (such as a cloak covering his face) or movement (such as a hat worn on his feet). This imposes a -4 penalty to Dexterity checks and renders the target blinded unless the target spends 1 round discarding the offending items.

    Any target who wishes to retrieve an item carried in a backpack, pouch, pocket, or other container must make a Search check (DC 10 + caster level + your Intelligence modifier) in order to find an item. This penalty can be removed by devoting 1d6 rounds unpacking and repacking all gear.

    Items held within a bag of holding, Heward's Handy Haversack, or other magical containers are unaffected, but the containers themselves may be relocated by the spell.

    Material Component: One banana peel
    I think this might be my first "homebrew" spell, so someone else here can probably punch it up if they have time.
    Last edited by Steward; 2012-04-21 at 09:17 PM.