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Thread: Request a Homebrew: Thread 2!

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    Ogre in the Playground
    Join Date
    Dec 2005
    Location
    Danville

    Default Re: Request a Homebrew: Thread 2!

    H 761
    I think this is an okay start. Can a more experienced homebrewer please check to see if everything's in order? (I'm especially concerned about the CR!)

    Spoiler
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    Skull Puppet
    Medium Construct
    Hit Dice: 5d10+20 (48 hp)
    Initiative: +2
    Speed: 30 feet (8 squares)
    Armor Class: 12 (+2 natural), touch 10, flat-footed 12
    Base Attack/Grapple: +1/+2
    Attack: slam +1 melee (1d4)
    Full Attack: 2 slams +1 melee (1d4)
    Space/Reach: 5 ft./5 ft.
    Special Attacks:
    Special Qualities: Construct traits
    Saves: Fort +0, Ref +0, Will +0
    Abilities: Str 10, Dex 14, Con -, Int -, Wis 5, Cha 1
    Skills: -
    Feats: -
    Environment: Any
    Organization: Solitary or gang (2-4) or troupe (5-10)
    CR: 2
    Treasure: Half standard
    Alignment: Always neutral
    Advancement: 6 - 10 (Medium)
    Level Adjustment: -

    These puppets are the creations of the Skull Kid, conjured forth whenever he blows his horn. They carry out his bidding.

    Combat:
    Puppets are most dangerous when they can surround foes, wearing them down with under a barrage of attacks.



    EDIT 1: increasing HD from 1 to 5.

    I'm not really familiar with this game though. From how I understood the article you linked to, the bad guy can summon these automatons to attack the hero, right? Does this creature have any special powers or abilities that you want it to have?
    Last edited by Steward; 2012-04-26 at 03:02 PM.