One of the best aspects of ToB is that strikes allow you to deal excellent damage with a standard action thus allowing you to not completely suck when you need to move or are slowed. To get this for all base classes I made a houserule that had you take your BAB and subtract 5 from it. Whatever number is left is how many extra d6s you deal with an attack action (not just any attack but the attack action). So if you have a bab of 6 you would deal +1d6 damage. 20 would yield +15d6 damage. This made other classes much more mobile and less dependent on full attacks.

So while not exactly what you are asking it gives you an idea of how to implement some of the theory behind ToB.