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Thread: [4E] Essential House Rules

  1. - Top - End - #24
    Ettin in the Playground
    Join Date
    Feb 2008

    Default Re: [4E] Essential House Rules

    Even if you're willing to rebalance mobs to scale with default attack/defense progression thereby obviating the need for #2, you're not about to address the issues these other house rules cover.

    Also I'm toying with the idea of limiting free/no actions to 1/turn from the same named game element as a response to item swap cheese and abusive infinite and near infinite free/no action chains.