2012-05-03, 06:35 PM (ISO 8601)
Re: [4E] Essential House Rules
Even if you're willing to rebalance mobs to scale with default attack/defense progression thereby obviating the need for #2, you're not about to address the issues these other house rules cover.
Also I'm toying with the idea of limiting free/no actions to 1/turn from the same named game element as a response to item swap cheese and abusive infinite and near infinite free/no action chains.
Last edited by Surrealistik; 2012-05-05 at 12:02 PM.