There'll be some vanillia sentai only abilities that do that.Needs a fear effect on Background Explosion/greater fear from posing as a team than solo.
Hm... Seems interesting. Might do that.Also, some way to combine attacks. Maybe if you ready an action to attack at the same time as a fellow sentai, the damage from your attacks is combined? Or if everyone does it while adjacent to each other, the attack becomes a line.
Hm... good ideas. "Custom Suit", maybe?Maybe gain a single ability based on colour. Red gets inspiration abilities which he can redirect to himself when he sees his teammates defeated (think Inverse Ninja Law). Other options include faster maneuver recovery, Powerful Build, virtual ranks in all Knowledge skills, and Cha to AC.
Yeah, I made the base enhancement bonus low, because there are plenty of abilities flowing, so sinking some into abilities to buff the weapon/armor is fine.The enhancement bonus for the weapon/armor is pretty low, and it doesn't say if you can enchant them normally. I'd also suggest some ability which lets you Quick Draw the weapon and convert it between different forms (the weapon also gains the aptitude property). Because guns that turn into swords/vice versa are a staple.
Knew this was going to be suggested from the start.
Mechs are going to be a PrC, eventually. They aren't... Right for a base class.
Heh. Thanks.Nice rework. Brings the class up a notch too, with the martial maneuvers.
Magician Archetype is going up in a few minutes. It's using Spellshaping instead of maneuvers!