Quote Originally Posted by Prime32 View Post
Indeed. The first few Super Sentai series didn't even have mecha! *nerdglasses*
Indeed. That's another reason for making it be a PrC.


Maybe another PrC for characters with multiple forms and/or Super Modes? A Sentai Ability which lets you summon a bike mount? (speaking of which, this class needs Ride as a class skill)
For the first, already planned. For the second, I was working on the archetype already...

Current plan trades off three sentai abilities and Strike of Justices, gets a special mount (Clockwork Steed), Twin Spirit access, Ride By Attack with that mount, and Favored Mount (from the
Twin Spirit thread).


What? Kamen Rider is a costumed hero too, you know!

EDIT: Maybe at a certain level you gain a special weapon which you can fire as a full-round action, dealing 2d6 damage per class level (Ref half). If adjacent to other sentai with special weapons and you attack the same target at the same time, you can choose to combine your attacks into a single attack which sums the damage and gains a bonus to the save DC based on the number of participants.
Sentai ability.

Now is there any way to enforce "hold back the best attack for last"? Maybe the finishing moves are 1/1d4 rounds and take heavy penalties to accuracy, but every X points of damage dealt by Strike of Justice reduces the penalty against that target...
I was thinking something like Finishing Move- weaker if the foe has a higher amount of its HP. Given how Strike of justice isn't going to always be used, due to Archetypes...