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Thread: Nexus Character Directory

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    Default Re: Nexus Character Directory

    Faction Post: Kris' Hell


    This is a subsection of The Hell of the Iron Queen, run jointly by Happyturtle and myself, and will be indexed as such (life is good when you're the master of the index ). This postly is mostly a way to help myself (and maybe others, but mostly myself) to keep track of all the various Hell bits I've introduced so far, mostly from the First and Second Circles as run by Morgana, Queen of Succubi, although I have some ideas for NPCs and such from other circles of Hell [in particular Circle Seven(?)] which may eventually sneak in here as well. Basically if it's played by Kid Kris, and has to do with that fiery pit down below, it's going to find its way here.

    Subtitles gogogo!

    Locations

    The First Circle
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    The First Circle of Hell is a blasted land, an endless sweeping, barren desert dotted here and there by the watchtowers of the devils who tend it. The First Circle is home to those who sinned in the name of Lust in life, and are punished for their deeds by being carried in endless torment upon the great sandstorms of the First Circle. The desert is broken up by the five great rivers of the Dead, the Acheron, Styx, Cocytus, Lethe and Phlegethon, which flow towards the center of the circle, where Castle Ashmedai can be found.

    Castle Ashmedai
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    The heart of the First Circle, Castle Ashmedai has been largely abandoned in favor of Lady Morgana's mobile clockwork fortress. However, the devils of the First Circle still hold residency here, and keep it up to its previous standard, even if it doesn't have the same energy it did in its glory days. General Ethuriel currently holds lordship over Castle Ashmedai and its inhabitants, having been appointed Regent of the First Circle in her absense.


    Both Castle Ashmedai and the Watchtowers dotting the First Circle are outfitted with various aircraft gantries, capable of servicing the airships, large and small, of the Mildly Dishonorable Airforce.


    The Clockwork Fortress
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    Lady Morgana's most ambitious design, the Clockwork Fortress is almost a plane of Hell unto itself, and is capable of moving between them with relative ease, thanks to the Soul Powered Dimensional Engine at its heart, which also gives it the ability to fly, and provides power to all its systems and weaponry.

    Quote Originally Posted by Description of the Clockwork Fortress
    The same dimensional cage technology that powers the yacht Decker is sitting in is clearly in evidence in the fortress, but on a hideously inflated scale. While the vortex to the rear of Decker's yacht could roughly squeeze into a small family living room, the vast engine at the heart of the Clockwork Fortress could comfortably swallow several apartment buildings without needing antacids of any sort. Massive arcs of solid bronze, each the size of a skyscraper, circle around the rolling dimensional vortex, the magically charged metal keeping its boundless infernal energies contained. Suspended around the central cage are twelve vast, gear-shaped rings of successively larger size, all at oblique angles to each other, slowly spinning around the central cage in graceful orbits. At a closer look, Decker will be able to see that each ring is actually a building of some description: balconies, outcroppings, and gantries of every sort emerge from the surface of each ring. Outside the twelve rings, there are six additional structures: six tall, pointed spires which hover over the center at right angles to each other. These spires, oddly enough, do not seem to orbit or even move at all, maintaining strict, cardinal positions from the center of the fortress, as if rooted in place by invisible bars.

    As the yacht passes by the outer spires and into the inner revolving mechanism of the fortress, Decker will note an odd, weightless sensation as the yacht slowly rotates in space. Upon fully passing through the threshold between the spires, Decker might notice that the yacht seems to be hanging sideways compared to the Second Circle, the horizon between black lake and reddish sky forming a vertical slash in Decker's vision. However, her sense of perception of 'up' and 'down' will have changed - traveling upwards will bring her to the center of the fortress, towards the spinning bronze cage with its spiraling maelstrom of infernal power, and going downwards will bring her away from the center. The yacht flies upwards, passing through the outer rings of the fortress until it reaches the fifth ring from the top and docks at a jutting gantry.

    The two robed incubi will get up and lead Decker back onto the deck of the yacht, extending the ramp out so that she can step out onto the ground. In front of her is the stone wall that marks the side of the massive ring she's standing on. Above, below, to her left, to her right, she'll see windows, balconies, more landings, all jutting out of the side of the ring. Far above her, the dimensional engine burns with a harsh red light, glowing like a second sun. And all around her, the other eleven rings, four smaller, seven larger, all orbiting in oblique paths.

    One incubus climbs back up the ramp, pulling it back onto the yacht, which quickly prepares to depart. The other will lead her off the landing and into the ring itself. The corridors inside are long, and richly decorated, with hanging lights and elaborate pillars and hangings. Though the effect is subtle, dampened by the sheer size of the ring, the corridors definitely seem to slope slowly upwards in both directions, taking Decker in a circular path around the ring. The incubus leads her on, much more swiftly and efficiently than the imps at Castle Ashmedai, bringing her through a few side doors and a single wide set of steps before they reach a wide set of solid gold double doors, each door forming half of a massive diabolical sigil. For now, however, the double doors have been flung wide open, allowing Decker a clear view of the room beyond, which the robed incubus will lead Decker into.

    Through the double doors is a huge, rectangular hall with high vaulted ceilings. On the walls, the spaces in between each pillar are occupied by giant painted panels, each panel a mural depicting scenes of various lusts, from wild, Boschesque fantasies, to more intimate couplings and concepts. At the foot of each pillar stands a tall, lean figure, exactly three meters tall, swathed entirely in hooded robes of deep crimson. They stand unnaturally still, featureless and weaponless, though it's clear that they are guards of some description.

    The floor of the room is bisected by a long red carpet, which leads to a colossal raised dais at the end of hall, constructed from stacked semi-circular terraces which stretch up halfway the height of the hall, with stairs leading up to the top. On either side of the carpet, the hall is littered with rugs and couches and cushions, occupied by scores of undressed or half-dressed people. Most are devils, of course, but there many mortals among them too: humans, elves, and other races, both male and female, but all highly attractive. Some merely lie, either sleeping or simply basking in the beauty and lustful atmosphere of the hall, but most seem too consumed by lust to rest, kissing or groping each other with wild abandon.

    The terraces of the dais too, are occupied with rugs and cushions and couches bearing more of the mortal and diabolical courtiers, engulfed in a passion that seems to intensify as they approach the top of the dais. At the top, set against the far wall of the room, is a curling sculpture, carved from stone and gilt and covered with ivory and opal and amethysts to resemble the mouth of a giant, glittering orchid, facing the rest of the room. Flanking the sculpture are two giant, obsidian-skinned devils, each over four meters tall, broad and muscular, wearing only a narrow white cloth that drapes from a cord tied around their waist to brush the floor by their feet. Between them, nestled in the mouth of the orchid itself, is Morgana herself, draped in a sheet of gold cloth and lounging against the cushioned surface of the bottom petal, which serves as her throne.

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    The Clockwork Fortress


    The Clockwork Fortress is currently in place over the Second Circle.


    The Second Circle
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    The Second Circle of Hell is a massive, freezing lake, formed from the confluences of the five rivers of the previous circle, bordered by tall, forbidding moutains and broken by a scattered archipelago of islands made of the same. The Second Circle is home to those in life who took glory in pain, whether inflicting it or taking perverse delight in it, they now lie in freezing numbness just below the surface of the water, devoid of all feeling.
    Previously ruled by Semiazas, the Second Circle is now in a state of semi-anarchy after his death. Lady Morgana of the First Circle has claimed dominion over it, and rules much of the circle, but at least two other devils, Biela the Erinyes and Malach the Dominator, have disputed her rule, and cling tightly against her forces, Biela remaining in control of the mountains and islands away from the center of the plane, and Malach hiding in the ruined Fortress of Anguish. Rumor has it that these two loyalists are being supported by Archdevils from lower circles (in particular Lady Nemesis of the Seventh) who fear that Lady Morgana holding dominion over two circles of Hell sets a dangerous precedent that could threaten their own positions.

    The Fortress of Anguish
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    The heart of the Second Circle of Hell, the Fortress of Anguish was largely ruined in the wake of Semiazas' death. Still, it provides a useful base for Biela the Erinyes, a devil who opposes Morgana in her claim for ladyship over the Second Circle, and is currently under siege by the Clockwork Fortress.


    The Seventh Circle

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    The Seventh Circle of Hell encompasses the entire City of Dis, which is split up into three seperately walled rings, which deal with the punishment of different aspects of Pride. The Governer of Dis and Archdevil of the Seventh Circle is 'The Masked Lady', also known as Nemesis, though it is forbidden to speak her name within the circle, or by any of her servants. The City of Dis is a place of bureaucracy and petty backstabbing, with devils constantly seeking to improve their rank in the Circle's inner hierarchy.


    Military of Lady Morgana

    The Infernal Guard (First and Second Branches)
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    Morgana's branch of The Infernal Guard is commanded by General Barticuul, and operates primarily out of the Clockwork Fortress, with some forces stationed in Castle Ashmedai and in Morgana's holdings in the Second Circle. Presumably it consists of devils native to the First and Second Circles, along with maybe some Clockworks as well. Generally anything that is not specific to one of the other branches (like succubi and the First Circle) will fall under this banner.

    Shapers
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    The rank and file casters of Morgana's forces. Shapers seem to be split equally between actual devils and human cultists. Shapers typically wear red robes, though since Morgana has moved into the Second Circle, some of them have taken to self mutiliation and surgery, 'augmenting' their bodies with clockwork parts and weapons, becoming bent and twisted mockeries of their former selves. Shapers take care of the mundane magical needs of Morgana's forces, including making portals and maintaining communications, and they can also build and repair Clockworks.


    Imps
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    The Infernal Guard is likely to have at least some imps as part of its ranks. These weak devils generally act as scouts and skirmishers, lacking the power to be front line fighters.



    The Horde of Ecstasy
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    The troops of the First Circle of Hell are under the command of General Etheriel. They are based primarily in the First Circle, from Castle Ashmedai, but can be found on the Clockwork Fortress as well. Their full capabilties are unknown so far.

    Succubi/Incubi
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    The Succubi and Incubi of the First Circle take on the shape of incredibly attractive mortals with diabolical traits such as wings, horns, hooves and tails, though they can shift and hide these at will. All succubi and incubi possess shapeshifting abilities, capable of shifting their appearance even across the sexes, making the distinction between a 'succubus' and an 'incubus' somewhat pointless, though of course most devils of this sort will have their 'preferred' form, which they wear by default. Unlike the succubi and incubi of the demons, who use their allure to devour the souls of mortals, the succubi and incubi of the First Circle use their powers to tempt mortals into sin, using their sexuality to twist mortals into cruelty and evil so that their souls eventually end up in the fiery pit, fuelling the Devils' war efforts.
    All succubi and incubi (including half-devils, but not tieflings such as Kal) possess auras that make them more sexually attractive and desirable, with more powerful devils possessing more powerful auras, to the point where they can even begin to override sexual preferences, though this ability can be resisted by those strong of will, or touched by holy or demonic magic.
    Some succubi/incubi have shown the ability to create portals to and from the mortal realm, and more powerful succubi/incubi presumably have the power to manipulate and project hellfire, as Kal is able to with his gauntlets.



    The Clockwork
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    Most Clockwork soldiers in Morgana's army fall under the command of General Klank. Presumably non-Clockwork soldiers do not serve under him whatsoever, however some Shapers would be seen amongst Clockwork forces, to provide magical support, portalling, and repair. All of Morgana's clockworks are powered by the souls of the Damned, and are intelligent to some degree. Most are only capable of taking basic orders, some, like General Klank, are presumably fully sapient and capable of rational thought. The Clockwork are primarily based from the Clockwork Fortress, but Clockwork soldiers can be seen wherever Morgana's forces have control.

    Hunter-Killers
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    Powerful Clockwork soldiers used as bodyguards, and for... well... it says so right in the name. When not in combat, they typically conceal themselves in red cloaks, to hide their true nature. Typically 2.2 meters tall, they display some form of 'shapeshifting' ability, shifting their mechanical arms into claws or blades as the need arises, can reconstruct themselves after damage, and can even grow wings in order to fly. They are also capable of projecting hellfire from their extremities, presumably generated by the same damned souls that fuel them.


    Sentinels
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    Clockwork soldiers used as guards. They seem to share similar behavior to Hunter-Killers when idle, covering themselves in red cloaks to disguise their nature, even though they're almost three meters tall. Their combat capability is unknown so far, but presumably formidable, as they have been seen guarding Lady Morgana herself.



    The Legion of Pain
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    The troops of the Second Circle have split following Semiazas' death, but those who have accepted Lady Morgana as their leader follow the command of General Faceripper the Cruel. Little is known about their capabilities so far, however they presumably make use of the ferocious erinyes, those being who Semiazas claimed lordship over. They are primarily based in the Second Circle, of course, and those loyal to Morgana also operate from the Clockwork Fortress.


    The Mildly Dishonorable Airforce
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    Piloting fearsome soul-powered Clockwork machines are the ever faithful, ever cool in the face of danger, but Mildly Dishonorable Airforce, headed by General Percival Heatherington-Smythe Cumberbatch the Fifth. Little is known of their capability except that it presumably involves flying machines of some sort, and that they are primarily based from the Clockwork Fortress, and the watchtowers and gantries of the First Circle. The Demon Lord Pazuzu has apparently started construction of biplanes piloted by succubi to counter this threat, though whether this will be effective remains to be seen.


    Military of The Masked Lady


    The Infernal Guard (Seventh Branch)
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    Dis has a branch of the Infernal Guard. Yes. Though consisting largely of devils native to the Seventh Circle, it's likely going to be pretty much identical in arrangement and appearance to the Infernal Guard of other circles, and largely devoid of the prissiness and backstabbing of the other devils of the Seventh Circle. These guys are professionals, dammit!


    The Administration
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    The assorted rank and file minions of Dis, these range from ordinary diabolical clerks to powerful agents of the Seventh Circle, who enforce The Masked Lady's will inside the city and on other planes. The hordes under The Masked Lady are rife with rivalry and backstabbing. Every devil in The Administration holds a numerical ranking under The Masked Lady, and every devil wishes to improve that ranking, typically by any means that they can get away with, from blatant brownnosing to outright sabotage.

    Umbrella Men
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    The lowest tier of Seventh Circle agents licensed for extra-planar operations, these endless, faceless hordes serve as The Masked Lady's petty thugs, spies and messengers, and are frequent punching bags for Dis' senior Civil Servants. These devils all wear identical charcoal grey suits, ties, domino masks and umbrella masks, are none too intelligent, and typically appear slightly pudgy or out of shape. Their primary identifying feature and source of power are their charcoal grey umbrellas, which serve as effective weapons and defense, a basic means of transport, a storage area, and a means to communicate back and forth from Hell. They are not capable of independant extra-planar travel, and must rely on other devils to create portals for them, inevitably leading to the frequent case of an Umbrella Man somehow being stranded somewhere on the Mortal Realms, as part of a cruel practical joke.


    Faces
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    Due to her massive ego, The Masked Lady commonly refuses to show herself in person to any being she deems 'lesser' than herself. As such, when a situation requires her personal presense she often sends along one of her 'Faces' as a substitute. These high ranking devils, of which there are few, represent literal extensions of her will, and are expected to be treated with all the respect accorded to The Masked Lady herself. To insult a Face is to insult The Masked Lady, an action which typically has dire consequences. Faces, while direct representatives of The Masked Lady, are not bound by uniform or code, with the single exception of the domino mask that they wear on their face, as all members of The Administration do, and as such their appearances and abilities are as many and varied as there are Faces in existence.

    Though 'officially' Faces all hold the same rank, they are not immune to the rivalries of lesser devils, albeit a little more subdued and subtle as they fall under The Masked Lady's direct scrutiny, competing hotly for her personal favor, as opposed to a numerical rating.


    Major Characters

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    Lady Morgana, Mistress of Pain and Pleasure, Queen of Succubi - A Succubus Queen. Appears most often as a 'large' woman, as she would so regrettably be named by modern standards, though that label would do no justice to her broad curves and full figure that practically oozes fertility and sexuality, with skin the brown of cappuccino and hair the color of espresso (so I just really like coffee, okay? ) tumbling in ringlets down past her shoulders. Beauty of this magnitude (subtly enhanced, maybe, by the aura that all succubi share, only of course a bajillion times stronger) could wear anything, of course, and still look divine, but Morgana prefers to leave little to the imagination with a single white silk cloth draper over her (typically lounging) form. As of late, however, she has taken to wearing more restrictive and militant outfits, reflecting perhaps her shift in duties.
    Lady Morgana is the Archdevil-in-truth of the First Circle, and seeking to become so in the Second Circle as well, following Semiazas' passing, though her claim is, of course, hotly contested. Her seat in Castle Ashmedai is currently occupied by General Ethuriel, while her Clockwork Fortress currently hovers over the Second Circle.
    In addition to her regular powers, Lady Morgana is a mechanical genius, responsible for the design of most of the soul-powered technological marvels her forces employ, and which are traded to the other circles, and is the chief mind behind most of the more ambitious designs, like the Clockwork Fortress and massive airships of the Mildly Dishonorable Airforce.

    Picture:
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    Semiazas, Lord of Erinyes, King of Pain - An Archdevil. Once one of the most beautiful of angels, after his fall took to self mutilation and flagellation, giving him an ugly, flayed appearance with bony wings stripped of feathers and flesh permanently crevassed with bleeding wounds and welts. Once the Archdevil of the Second Circle, rather anti-climactically killed by Kris-the-Slayer and Pri, leaving his circle in ruins.

    Kal'selthezaar (Kal) - A tiefling. Grandson of Lady Morgana, consort to Lady Dekaros of the Sixth Circle. A PC, hence has a character sheet.

    General Barticuul - General of the Infernal Guard of the First Circle, and Acting General of the Infernal Guard of the Second Circle, until such a time when a suitable replacement can be found. Little is known of him.

    General Ethuriel - General of the Horde of Ecstasy. Little is known of him, though he is likely to be an Incubus of some form. Currently serving as Regent of the First Circle, due to Lady Morgana focusing her efforts on the Second.

    General Faceripper the Cruel - General of the Legion of Pain. Little is known of him, though apparently he has a reputation for liking kittens and eating ice-cream. Oh no wait, being cruel and ripping off faces.

    General Percival Heatherington-Smythe Cumberbatch the Fifth - General of the Mildly Dishonorable Airforce. Little is known of him.

    General Klank - General of The Clockwork. Little is known of him, but he is likely to be an intelligent clockwork of some sort.

    Bartuc - An Incubus of the First Circle. Appears as a slender male with pale skin, a ridiculously toned physique, elegant wings, graceful, backwards sweeping horns and blonde hair worn in spikes. Appears loyal to Kal. Not very good at making portals.

    Balthamel - An Incubus of the First Circle. Appears as a slender male with pale skin, a ridiculously toned physique, elegant wings, graceful, backwards sweeping horns and dark hair worn loose to the shoulders. Appears loyal to Kal. Apparently better at making portals than Bartuc.

    Biela the Erinyes - A devil who opposes Morgana, and claims succession to Semiazas as Archdevil of the Second Circle. It is rumored that she may be getting support from other Archdevils. Currently controls the Fortress of Anguish.

    Malach the Dominator - A devil who opposes Morgana, and claims succession to Semiazas as Archdevil of the Second Circle. It is rumored that he may be getting support from other Archdevils. Currently controls various islands and bordering mountains of the Second Circle.

    Nemesis, 'The Masked Lady', Governer of Dis - An archdevil. Famously refuses to appear in person to anyone but the Iron Queen herself, her own Faces, or, on rare occasions, other archdevils whom she holds in high regard, due to her own massive ego. Currently the Archdevil of the Seventh Circle.

    Ambrosius - An Incubus, and brother to Lady Morgana. Formerly a high-ranking devil in the First Circle, before moving to the Seventh Circle several hundred years ago for reasons (so far) unknown. Currently serves as a 'Face', or personal representative, of Nemesis.

    Last edited by Ashen Lilies; 2014-01-09 at 02:38 PM.
    Quote Originally Posted by Lord Magtok
    She’s graduated from child soldier to unstable teen sorceress, way to go.