+4 Spiritswing Shamshir - level 19
Possible Weapons: Heavy Blades
Enhancement: +4 attack rolls and damage rolls
Critical: +4d8 psychic damage
Property: When you hit a creature with this weapon, it loses the insubstantial quality (if it has it) and cannot phase, both until the end of your next turn.
Power (At-Will • Psychic): Free Action. All damage dealt by this weapon is psychic damage. Another free action returns the damage to normal.
The first blade enchanted by the ghost in her final form. It contains what's left of her demented psyche. Transfered to a fresh longsword and currently OT: Medinah.
+4 Wyvernsong Shamshir - level 17
Possible Weapons: Heavy Blade, Light Blade, Spear
Enhancement: +4 attack rolls and damage rolls
Critical: Ongoing 10 poison and acid damage (save ends)
Property: When you hit a target with this weapon that is taking ongoing damage, it takes a -4 penalty to saving throws against ongoing damage (save ends).
Power (At-Will • Acid, Poison): Free Action. All damage dealt by this weapon is acid damage and poison damage. Another free action returns the damage to normal.
The second blade enchanted by the ghost when she assumed her final form. Currently OT: Rahman, transferred to Voice. The transfer destroyed the basic enchantment on Voice, netting Rahman some 9000 residuum
+2 Clearsighted Wand of Howling Wall
Level 9 Item; 4200 GP
Property: When you use the wizard spell howling wall, you remove any obscuring terrain within the wall such as smoke, fog or steam, until the end of your next turn.
Power, Encounter, Standard Action: As the Wizard power, howling wall
Power, Daily, Standard Action, Close Burst 10: Remove all obscuring terrain, such as smoke, fog or steam. So long as you wield the wand, such terrain features cannot enter the burst until the end of the encounter, or until you end this effect as a minor action or stow the wand.
This is the wand Alaq used at the beginning of the encounter to clear the fog. You confiscated it from him, and Rahman zapped it to produce a nifty 2100 residuum.
+2 Sheloq's Morningstar
Level 6 Item; 1800 GP
Property: If you would use a power that increases your size category, but nearby creatures would prevent you from doing so, you may push those creatures up to 1 square to accommodate your new size.
This is the morningstar used by the oni. Amirah handily recovered it from underwater, and Rahman zapped it to make a pretty 360 residuum
+4 Pendant of the Vengeful Soul
Level 18 Item; 85000 GP
Property: When you make two attack rolls because of oath of enmity, and both would result in a hit, you gain an item bonus to the damage roll of that attack equal to the pendant's enhancement bonus.
Property: When you use your oath of enmity power, the target is also marked by you until the end of your next turn.
Power, One-Use, Minor Action: You declare your object of hatred as one sentient creature whose name you know. The creature remains your object of hatred until you slay it, or until you die. While a creature remains your object of hatred, this pendant cannot be removed from you. You gain a +2 bonus to damage rolls against your object of hatred, and while within 20 squares of you, that creature is marked by you. If the creature makes an attack that does not include you as a target, you may shift up to your speed to a square adjacent to your object of hatred and make a melee basic attack against it as an immediate reaction. If your object of hatred is within 20 squares of you, you cannot use oath of enmity except on your object of hatred. If your object of hatred would be slain while within 20 squares of you, the blow cannot be nonlethal, regardless of the aggressor.
Once this item's power has been used and the object of hatred slain, you no longer gain the benefits of the item's properties against any creature (effectively making this a simple +4 Amulet of Protection in your hands).
The amulet used by Qurab and given to Kihtsah with his dying breath. Currently OT: Kihtsah.
Equilibrium Boots of the Snake
Level 7 - 2600 GP
Property: You move normally on slippery surfaces, such as grease or ice.
Power, Free Action, Encounter. Trigger: You are subject to forced movement and/or would be knocked prone. Effect: You are not knocked prone, cannot be knocked off a ledge by the movement and may shift 1 square after the force movement is resolved.
Fashionable stiletto heels once owned by Vertasi, now yours! Currently OT: Medinah
+4 Cloak of Translocation - level 19
Neck Slot Item
Enhancement: +4 to fortitude, reflex and will
Property: When you use a teleportation power, you gain a +2 bonus to AC and Reflex until the end of your next turn.
Power (Daily): Minor Action. You regain the use of an encounter teleportation power that you have already used during this encounter.
The cloak used by the duelist that served aboard the Drums of War
. Currently OT: Alvah
Samples for upgrading Medinah's crossbow quarrels for piercing stone
Two disabled warforged
2000 gp worth of Alchemical Subsidy