2012-06-02, 08:16 AM (ISO 8601)
Firbolg in the Playground
Re: Fixing SKR's Feat Point System
While it should be immediately obvious that the same feat can have radically different values for different characters, I don't think we need to consider every niche use. It's entirely acceptable if a particular specialized character finds certain feats especially good deals for them. That's going to be the case with any system. Pretty much every RPG ever will have that happen. The point is just to provide a reasonable baseline.
Originally Posted by Aeryr
In general, I try to assume the character taking the feat has a valid reason for wanting it. This is why Skill Focus is a 5 instead of, say, a 3. For an average Rogue, "Skill Focus: Search" isn't worth even 5 points. But for someone who's getting good mileage out of a particular skill, it's got at least moderate value. But it already takes effort getting to the point where +3 to a skill is something you care about, and most of the time it's not really going to be a gamechanger, so it's not worth the big points even then.
Last edited by sonofzeal; 2012-06-02 at 08:16 AM.