2012-06-02, 08:46 AM (ISO 8601)
Firbolg in the Playground
Re: Fixing SKR's Feat Point System
After I get the pricings worked out, I might try modifying the system. Gaining three "Feat Points" a level seems like a nicer way to go. That's a little less than SKR gave, but my feats are also cheaper on average, and three FP per level still likely balances out to more total FP than you'd have otherwise. The only question is how many additional FP to start with, and whether to do anything about classes that offer bonus feats at non-regular intervals, like Monk and Rogue.
Originally Posted by Aeryr
I don't think mages benefit inordinately. Fighters do suffer, because feats in general become a bit cheaper and more accessible for everyone, but that doesn't affect other martial classes. And it's my experience that martial classes are traditionally a whole lot more feat-starved than spellcasters. A Wizard can do just fine with hardly any feats, but a Rogue really has to battle to get it all in. Increasing the availability of feats in general favours non-casters, in my opinion.