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Thread: Fixing SKR's Feat Point System

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    Flickerdart's Avatar

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    Mar 2008

    Default Re: Fixing SKR's Feat Point System

    Quote Originally Posted by Aeryr View Post
    The bluff penalty to "almost too incredible to consider." is -20 (drops the check to 4) so unless the opposition has ranks in sense motive and a decent wisdom its going to outright believe your bluff in a roll of 1.
    If the opponent has no Sense Motive ranks and 10 Wisdom, they will still disbelieve a Bluff check of 4 80% of the time.

    Also, for Rogues missing with attacks - why not just finagle some touch attacks to hit with? A simple 1-level dip into Pyrokineticist gives you both the means of making easy hits, and the reach to avoid some enemy counterattacks.
    Last edited by Flickerdart; 2012-06-02 at 11:36 PM.
    Quote Originally Posted by JaronK View Post
    Frankly, a Wizard can suck even more than a Fighter could ever dream of sucking. A Fighter can stab himself to death, but only a Wizard could Plane Shift to some horrible far realm to be tortured for an eternity of insanity.