Valid points. I was thinking about Daring Outlaw but wanted to list more than one of the type. I agree with 12 for Daring Outlaw, less for the others.
I guess that goes to show that these hybrid class feats should not be treated as their own category, but as more members of the other categories. We should look at what they do.
Daring Outlaw would fall into:
combat, situational, your choices + improved damage [improving Sneak Attack]Ascetic Hunter would fall into:
combat, situational, opponent(s) [improving Dodge]
Saves [improving Grace]
every attack, definite; improved damage [damage die]Swift Ambusher would fall into:
limited count [really an improvement to an existing limited count, Stunning Fist]
remove restriction [new category: multi-classing permitted where otherwise not]
combat, situational, your choices; +improved damage [skirmish damage]Are these categories useful, or am I just muddying the water?
combat, situational, your choices; +improved AC [skirmish AC]
limited feat type [new category: allowed as a Scout bonus feat]
I'm keen on the idea that you can homebrew a feat, give it a low price for its situational type, and watch your players enjoy it. All the while it doesn't have to be a be-all-end-all improvement over all other feats.