Mithral Dragonfly
Huge Construct
Hit Dice: 10d10+40 (95 hp)
Initiative: As Pilot
Speed: Fly 60 (Perfect)
Armor Class: 23 (-2 size, +15 natural), Touch 8, Flat-footed 23
Base Attack/Grapple: +7/—
Attack: Siege Crossbow (see below)
Full Attack: Siege Crossbow (see below)
Space/Reach: 20 ft./0 ft.
Special Attack: —
Special Qualities: Blindsight 500 ft., Construct Traits, DR 15/Adamantine, Perceive Movement, Vehicle
Saves: Fort + 3, Ref +3, Will + 8,
Abilities: Str 30, Dex -* , Con -, Int 30, Wis 20, Cha –
Skills: As Pilot
Feats: As Pilot
Environment: Any Urban
Organization: Solitary (with pilot) or Wolfpack (6-8)
Challenge Rating: 8
Treasure: None
Alignment: True Neutral
Advancement: —
Level Adjustment: —
*Uses Pilot’s Dexterity score to shoot weapons; the siege crossbow requires a minimum Dexterity of 16 to fire. It does not use its pilot's dexterity modifier to make Reflex saves.
Combat
A mithral dragonfly is a flying vehicle that can hold 2 Large, 8 Medium, 32 Small, 128 Tiny, or 512 Diminutive or smaller passengers. At least 1 occupant must be the pilot.
Blindsight (Ex): Any creature within 500 feet of a mithral dragonfly is always revealed to the vehicle. This ability works without line of sight, but can not pick up creatures without physical form or body temperature.
Perceive Movement (Su): A mithral dragonfly knows the location of any movement within 5 miles of its location, and transmits this information to its pilot as a free action.
Siege Crossbow: A mithral dragonfly fires 20 arrows simultaneously. The arrows deal 1d8 points of piercing damage and 1d6 points of fire damage each. Using the pilot's dexterity (must be at least 16), the mithral dragonfly must successfully make a ranged attack against a single target in order to hit and it suffers no range penalties. The target must be within 500 feet of the Dragonfly. It is a standard action to reload the siege crossbow. A typical mithral dragonfly carries 200 arrows.
Vehicle (Ex): A mithral dragonfly uses its pilot’s initiative, skills and feats.
Iron Tarrasque
Size/Type: Huge Construct
Hit Dice: 50d10+40 (315)
Initiative: -
Speed: 30ft. (6 squares)
Armor class:
Base Attack/Grapple: +37/+0
Attack: None
Full Attack: None
Space: 20ft./0ft.
Special Attack: Oblitorate, Siege Crossbow, Crush
Special Qualities: Frightful Presence, Construct Traits, DR Infinite/Epic or (Bludgeon and Siege), Vehicle, Blindsight 5 Miles, Carapace, immunity to magic.
Saves: None
Abilities: Str: 60 Dex: - Con: - Int: 30 Wis: 20 Cha: -
SKills: None
Feats: None
Environment: Any Urban
Organization: Corps 50-60
Challenge Rating: ?
Treasure: None
Alignment: True Neutral
Advancement: None
Level Adjustment: -
Frightful Presence (ex): The iron tarrasque can inspire terror by charging or attacking. Affected creatures must succeed on a DC 30 Will save or become shaken, remaining in that condition as long as they remain with 60 feet of the iron tarrasque. The save DC is Charisma-based.
Blindsight 5 Miles: This Blindsight sees all creatures not obscured by anything less then 50 feet of rock.
Carapace: The iron tarrasque’s armor is exceptionally tough and highly reflective, deflecting all rays, lines, cones, and even magic missile spells. There is a 30% chance of reflecting any such effect back at the caster; otherwise, it is merely negated. Check for reflection before rolling to overcome the creature’s spell resistance.
Obliterate: Once per day, the Iron Tarrasque can choose any one target it can perceive. It then Launches a solid projectile at that target, making a ranged touch attack. If it suceeds, The target is dealt 1500 damage.
Siege Crossbow: The Mithral Dragonfly fires 20 arrows as though a trap. the arrows deal 1d8 pierce + 1d6 fire damage each, and the Dragonfly must sucessfully make a ranged touch attack against the target in order to hit. The target must be within 500 feet of the Dragonfly, and it suffers no range penalties
Crush: Any creature against which the Iron Taurasque performs a bull rush against, is dragged under the metal body, and then crushed alive, dealing 20d% damage per square moved
Basalt Roc
Gargantuan Construct
Hit Dice: 10d10+60 (115 hp)
Initiative: As Pilot
Speed: Fly 60 (Perfect), Fly 180 (Clumsey)
Armor Class: 21 (-4 size, +15 natural), Touch 6, Flat-footed 21
Base Attack/Grapple: +7/—
Attack: None
Full Attack: None
Space/Reach: 30 ft./0 ft.
Special Attack: —
Special Qualities: Blindsight 500 ft., Construct Traits, DR 25/Adamantine, Perceive Movement, Vehicle
Saves: Fort + 3, Ref +3, Will + 8,
Abilities: Str 30, Dex -* , Con -, Int 30, Wis 20, Cha –
Skills: As Pilot
Feats: As Pilot
Environment: Any Urban
Organization: Solitary (with pilot) or Pair (2)
Challenge Rating: 8
Treasure: None
Alignment: True Neutral
Advancement: —
Level Adjustment: —
Combat
A basalt roc is a flying vehicle that can hold 1 Huge, 4 Large, 16 Medium, 64 Small, 256 Tiny, or 1024 Diminutive or smaller passengers. There is also space in a forward cabin with enough space for 2 Large, medium, or small Creatures, who pilot the vehicle
Blindsight (Ex): Any creature within 500 feet of a basalt roc is always revealed to the vehicle. This ability works without line of sight.
Perceive Movement (Su): A Basalt Roc knows the location of any movement within 5 miles of its location, and transmits this information to its pilot as a free action.
Vehicle (Ex): A Basalt Roc uses its pilot’s initiative, skills and feats.