2012-06-11, 09:58 AM (ISO 8601)
Firbolg in the Playground
Re: Fixing SKR's Feat Point System
Flickerdart kind of nailed it about Potions. They're almost invariably a horrible price for the benefit. Healing Potions are the most common, but almost any character is better off with some other method, even just a Healing Belt (MIC). Rare is the party where there isn't at least one spellcaster or someone who has UMD, and either of those are all that's necessary for wands and scrolls to absolutely dominate in any cost/benefit analysis. And if there isn't a caster or UMDer, who's taking this feat? Even 4 points is a bit harsh, but I'd rather err on the side of caution. It still gets a lower score than any other item creation though.
Originally Posted by hoverfrog
As to Track, I'm of the opinion that it's mostly a glorified plothook disguised as a class feature. Generally speaking, if the DM wants you to follow something they'll be able to give the context clues without the feat. That said, I've used it before, especially when combined with Scent, to gain advantage even in an Urban setting... but such uses are not major. It makes sense that some characters can track better than others, but there doesn't really need to be a feat for it in the first place. If it was just a survival/search roll in the first place, nobody would have cared.
Neither feat is worthless, but I think both are the sort of highly situational/marginal things that really can't be given much weight.