At the Dragon's Lair:
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The half-elf looks a bit disappointed as she continues to fling drinks to clamoring guests. "A glass of juice, or sweetwater will be a copper!" She shouts back to Fimble. Then turning to Felix, she leans in so you can hear a bit better, "A Zombie is a house specialty! Three kinds of rum, brandy, and exotic juices from fruits that are imported all the way from the jungles of Chult! The name... well... I guess it's named that way because of the graveyard!" Then she rushes back to her duties.


In Oscar's Room:
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Grim wraps his large fists around the tiny knife and fork, looking a bit like a bear performing a circus trick as he gingerly cuts into the meat and places it into his mouth. His eyes close for a moment as he savors the taste, then growls out an approving "MMmm" while he chews.

Giselda, a bit more demure, smiles at Fanter and thanks him as he serves the succulent meal. "Daddy was first relocated to Neverwinter to oversee the transition. Since he worked mainly as the guild's liaison during its formative years, it only made sense that he would serve that role again during its fresh start. That's when mother fell in love with this place. At the time, this inn was owned by someone else, and we stayed here as guests of the mayor. Mother is a talented businesswoman in her own right and always wanted to own an inn. So, when the rights to the guild were sold, daddy used his share of the profits to buy this place from the original owners. For many years thereafter, daddy still served as a spokesman for the guild, and the inn has always been a gathering place for wealthy merchants and young aristocrats. So, naturally this served as a convenient place to let investors know where to find bodyguards and the like for the next leg in whatever journey they were on at the moment."


@ Terlew, on the Quiet Streets of Neverwinter:
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At first, you find several humming taverns with bright lights inside. Though it is quite dark, the night is still young for Neverwinter. However, as you turn a few corners, it doesn't take long for the neighborhood to look somewhat less inviting. Though there is no apparent threat, it is much more quiet here. Instead of giggling couples and groups of stumbling young revelers, you see smaller groups, more sparsely located, whispering amongst each other in private conversations, or glancing up at you and moving to a more shadowy spot, deeper into an alleyway.

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Please roll Knowledge: Local to regain your bearings.
Also, please roll Spot and Listen checks.