Quote Originally Posted by Reynard View Post
If you're going to go by the book, at least actually go by the book.
I am. Only 2s demand environment usage. Swinging from a rope, jumping on the enemy's weapon as you dodge it, saying "just as planned" really hard as you hump your enemy's mistress, pulling a torch out of its frame on the wall to parry the incoming knives.
Quote Originally Posted by CRB
One-die stunts require a good description of an action. In return, the player gains one additional die, and the character may perform feats that border on impossible.
Quote Originally Posted by CRB
Two-die stunts require that the character interact with the environment in some notable fashion, taking advantage of the scenery. This can be the physical environment or things the character knows, like an enemy's phobias or a lover's favorite flower. The player gets two bonus dice and may perform limited dramatic editing.
Quote Originally Posted by CRB
Three-die stunts are singular acts of greatness, stunning bravado and visual poetry, defined by the capacity to leave the other players slack-jawed in astonishment.