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Thread: Request a Homebrew: Thread 2!

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    Titan in the Playground
    Join Date
    Aug 2007
    Gender
    Male

    Default Re: Request a Homebrew: Thread 2!

    H 783
    I love that spell.

    Servant Commander
    Requirements:
    • Knows servant horde
    • 8 ranks in any 2 of the following (both may be from the same category): craft (any), any dex based skill, any str based skill, disable device, forgery, perform or search
    • The enlarge spell metamagic feat


    {table=head]Level|BAB|Fort Save|Ref Save|Will Save|Special|Spellcasting
    1st|0|0|0|2|Servant Power, Talented Servants|+1 level of existing arcane class
    2nd|1|0|0|3|Faithful Servants|+1 level of existing arcane class
    3rd|1|1|1|3||+1 level of existing arcane class
    4th|2|1|1|4|Independent Servants|+1 level of existing arcane class
    5th|2|1|1|4||+1 level of existing arcane class
    6th|3|2|2|5|Diligent Servants|+1 level of existing arcane class
    7th|3|2|2|5||+1 level of existing arcane class
    8th|4|2|2|6|Formal Servants|+1 level of existing arcane class
    9th|4|3|3|6||+1 level of existing arcane class
    10th|5|3|3|7|Ghostly Servants|+1 level of existing arcane class
    [/table]

    Servant Power
    Unseen servants you create (via servant horde, unseen servant or another spell) have a strength score equal to twice your Servant Commander level. It requires area damage equal to 1/4th your own maximum hitpoints to dissipate one of your unseen servants or 6 damage, whichever is greater (no save).

    Talented Servants
    Unseen servants you create may use your skill ranks to perform tasks, up to a maximum of your Servant Commander level plus 9. A servant's effective ability modifier for the purpose of these skills is equal to his strength modifier. Talented Servants applies only to the following skills: craft (any), any dex based skill, any str based skill, disable device, forgery, perform and search.

    Faithful Servants
    Unseen servant, servant horde and other spells you cast that create unseen servants and normally last 1 hour per caster level have a duration of 24 hours instead, if this is greater.

    Independent Servants
    Unseen servants you create remain in existence at any range, even if you move to another plane. However they still must be within the spell's range for you to issue new orders.

    Diligent Servants
    Unseen servants you create have a land speed of 30 feet. Additionally they may be targetted by spells that grant a form of movement that normally only target other creatures, such as spider climb or fly. Any benefits such a spell has beyond providing a form of movement has no effect on your unseen servant; not even enhancement bonuses to speed.

    Formal Servants
    Unseen servants you create may assume a humanoid form similar to your own race. They are still invisible, however they may wear items meant for a humanoid (which remain visible). You or another creature may create a disguise for one of your servants, at a -4 penalty for not having a gender nor age category, as if it were a humanoid of your race. It still lacks intelligence and may not speak nor make complicated decisions, which may foil the ruse. Your unseen servants gain no benefit from wearing magic items, though those that don't need to be worn to be effective and don't rely on command words might still be activated by the servant. This ability does *not* grant the servant other abilities such as the ability to fight in combat.

    Ghostly Servants
    Your unseen servants, along with any of their equipment up to their carrying capacity, may become ethereal at will to pass freely through walls. Activating or dismissing this ability is a standard action for the servant. This ability leaves something to be desired for scouting, since mindless servants are limited in their abilities to understand what they see or to communicate. However they might write down literal descriptions of what they see. They do not know the names of unusual creatures or objects.

    In all cases it is a move action to direct an unseen servant to perform any task, as with the original spell, including tasks involving a special ability granted by this class.

    Other comments: I tried to keep the abilities strictly limited to utility to limit the power so that there would be no lost spellcasting. Wizards also lose bonus feats, whereas sorcerers are forced into a permanent spell known and difficulty with skills. Both lose levels that could be put into other PrCs as well. In the end I decided it still required the payment of 1 more feat which I made enlarge spell, since it is mildly useful for servants.
    Last edited by ericgrau; 2012-06-25 at 06:24 PM.
    So you never have to interrupt a game to look up a rule again:
    My 3.5e Rules Cheat Sheets: Normal, With Consolidated Skill System
    TOGC's 3.5e Spell/etc Cards: rpgnow / drivethru rpg
    Utilities: Magic Item Shop Generator (Req. MS Excel), Balanced Low Magic Item System
    Printable Cardstock Dungeon Tiles: Part 1, 2