Quote Originally Posted by Techwarrior View Post
Actually they all do, at least in 3.0. 3.5 edited the spell Mage Hand to not allow targets that weren't nonmagical inanimate objects, and it gave no save DC.

That's the only ones that I can think of that don't work
wrong.

Quote Originally Posted by PHB 3.0
Mage Hand
Transmutation
Level: Brd 0, Sor/Wiz 0
Components: V, S
Casting Time: 1 action
Range: Close (25 ft. + 5 ft./2 levels)
Target: Nonmagical, unattended object
weighing up to 5 lb.
Duration: Concentration
Saving Throw: None
Spell Resistance: No
You point your finger at an object and can
lift it and move it at will from a distance.
As a move-equivalent action, you can move
the object up to 15 feet in any direction,
though the spell ends if the distance
between you and the object ever exceeds
the spellís range.
I'll grant that your book trick is by RAW because dnd fails at physics forever, but the dagger attack is a very debatable thing your dm should never have allowed. Grabbing the nixie explicitly is disallowed. If a spell that doesn't normally call for a dc needs one, the dc isn't something you pull out of your butt. DC's for spells are easily calculable and your dm should never have to ask you for it. Mage Hand, being a 0 level spell, would have a dc of 10+relevant ability modifier+any other bonuses relevant (specialist, spell focus, etc). Unless you have an absurdly high number of miscellaneous bonuses, you're nowhere close to dc 25.