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    Barbarian in the Playground
     
    Serafina's Avatar

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    Jun 2012
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    Default Re: Friendship Through Superior Firepower! Magical Girl Base Class, Set Up! [3.5]

    Feats

    Luminous Symphony
    Prerequisite: Radiant Focus
    Benefit: You can make Performance checks instead of Concentration checks when using Radiant Focus. Whenever you successfully use Radiant Focus, the next time you pay the maintenance cost of an aura it is reduced by 1 for every multiple of 10 you succeed on the perform check. This can reduce the cost of the Aura to 0, but never below.
    You can double an auras maintenance cost (before reducing it) to have it affect all allies who hear you perform for one round. Should the Aura have negative effects, you can have it affect all enemies who hear you perform instead.
    Special: You can take this feat if you have any Archetype feature that replaces Radiant Focus. It's effects trigger whenever you use that feature. If the feature does not require a ckeck, you can make the Performance check as a free action when you use it. If the feature does not require an action, you can spend a move action to trigger this feat.

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    A way to make use of your Perform skill that doesn't require Bardic Performance. Auras are already very good buffs, this makes them better at the cost of constant move actions.


    Reverberating Light
    Prerequisite: Luminous Symphony
    Benefit: Whenever you hit with a Illumination, you can make a Perform check by paying one mote. You deal additional sonic damage based on the result of your Perform check. That damage is only dealt once per round, regardless of how many hits you achieve with that Illumination. For Homing Shot, this damage is applies like Prismatic Calling.
    {table=head] Check Result | Extra Damage
    10-20 | 2D6
    21-30 | 3D6
    31-40 | 4D6
    41-50 | 5D6 (maximum)
    [/table]
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    Jup, it's Iajutsu Focus. Except nerfed quite a bit, because it works without quickdraw-shenanigans and of a skill based upon your main-stat that has other uses as well. Damage progression may need some adjustment though.


    Masterpiece: you can take this by sacrificing a 4th-level Bard Spell Known, or by taking a feat.
    Swan Song
    Prerequisite: Lyrics of Light
    Benefit: You can perform a piece of such deadly beauty that your own being is torn apart. As a full-round action, by spending four rounds of bardic performance, you can make a Perform check. You must continue to spend full-round actions if able until you have performed for four rounds.
    Each round creates an effect that affects all enemies within 60 feet. The next round creates a new effect and repeats the previous effects, who now increase their radius by 60 feet (to 120, then 180 and then 240 feet). This is always centered upon yourself, regardless of other abilities that allow you to project your Bardic Performance, such as Arcane Enhancers.
    First Round: Affected Enemies become shaken and entangled.
    Second Round: Affected Enemies become fatigued and take damage equal to your Perform-check.
    Third Round: Affected Enemies become nauseated and take bleed damage equal to your Evoker-level.
    Fourth Round: Affected Enemies become Paralyzed and take a number of negative levels equal to half your Perform-check, but never enough to equal their hitdice.
    Enemies can not prevent any of these effects via saves, immunities, damage reduction or any other means. All effects are Extraordinary Abilities and last for 24 hours or until healed. The bodies of enemies killed by this ability are destroyed.

    At the end of this performance you take 6D6 constitution damage.. This damage can not be prevented in any way and only healed via natural regeneration at a rate of 1 point per day. You can not use this performance if you do not have a constitution score. If you die due to the constitution damage, your body is utterly destroyed without a trace, and your soul can only be restored via sufficiently powerful magic after a month.

    If you have a ranged device, the area of effect may instead be a 120 feet long, 10 foot wide beam, which increases each round as described above. You must choose this when you select this feat and can not change it later on.

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    Okay, this is utterly deadly - to you as much as the enemy. You apply a large amount of damage and, even worse, a laundry list of conditions that result in totally helpless enemies that bleed to death. All without means of preventing it, other than running away or preventing you from singing.
    Of course, you are very likey to die due to taking 21 Constitution damage on average, and even if you survive you will be crippled for a long time.




    The Magical Idol Singer




    Requirements
    To become a Magical Idol singer, you must meet the following prerequisites:
    Feats: Luminous Symphony
    Skills: Perform 5 (any) ranks
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    Despite being named Magical Idol Singer, there is no real reason to restrict her to just Singing, so you can use any sort of performance.


    Skills: Bluff, Knowledge (History, Local, Nobility), Linguistics, Perform

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    You're still a Magical Girl, but your abilities lend themselves more towards your social site. The Knowledge skills are mostly for flavor though.


    Hit Die: D8
    {table=head]Level|BAB|Fort|Ref|Will|Special | Casting

    1st|+0|+0|+1|+1| Voice of Light, Costume, Unfocussed Illuminations, Song of Joy | +1 Illumination

    2nd|+1|+1|+1|+1| Rapture of the Song: +2 AC | +1 Bard

    3rd|+2|+1|+2|+2| Song of Sorrow | +1 Illumination

    4th|+3|+1|+2|+2| Rapture of the Song: +2 Saves, Arcane Performance| +1 Bard

    5th|+3|+2|+3|+3| Ballad of Friendship | +1 Illumination

    6th|+4|+2|+3|+3|Chorus of Light | +1 Bard

    7th|+5|+2|+4|+4| Lyrics of Light | +1 Illumination

    8th|+6/+1|+3|+4|+4| Rapture of the Song: Freedom of Movement | +1 Bard

    9th|+6/+1|+3|+5|+5| Melody of Magic | +1 Illumination

    10th|+7/+2|+3|+5|+5| Perfect Chorus | +1 Bard[/table]
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    The same chassis as the Magical Girl, plus half Bardic Spellcasting, full Costume and half Illumination progression, in addition to boni while singing and lots of new songs.


    Voice of Light: Add your Magical Idol Girl levels to your Bard levels or levels in one other class that grants Bardic Performance to determine the effects of your Bardic Music class ability. If you do not have any levels in Bard or another class that grants Bardic Performance, you gain Bardic Performance like a Bard of your class level.
    You can start your Bardic Performance as a Move Action. At 7th-level, you can start it as a Swift Action.

    As a free action, you can spend two Motes to gain one additional round of Bardic Performance per day. You can do so multiple times per encounter, but each time you do so during the same encounter the mote cost increases by one, up to your mote regeneration per round All rounds of performance not spent at the end of the encounter are lost.
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    So you get and advance Bardic Performance, regardless of whether you're already a Bard or not. And since you're supposed to do something other than Perform (and for all those who don't take Bard-levels for this Archetype), you can use it as a Move-Action right away.

    A limitation to rounds/day is a pain in the ass. This ability fixes that, and you can perform all day long, eventually at the cost of not regenerating any motes.


    Costume: Add your Magical Idol Girl levels to your Magical Girl levels to determine all effects of your costume.
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    Because who has ever heard of a Idol Singer without a fancy dress?


    Unfocused Illuminations: Add your Magical Idol class levels to your Magical Girl class levels to determine your number of Motes, their regeneration and your Evoker Level.
    At 1st, 3rd, 5th, 7th and 9th level you add one level to your Magical Girl class for determining your prepared Illuminations and the maximum level of your Illuminations
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    You can use Motes for your Bardic Performance, so they advance fully. You also get new Illuminations, because you're still supposed to be a Magical Girl, just one with a different style.


    Spellcasting: At 2nd, 4th, 6th, 8th and 10th level, you advance your Bardic Spellcasting as if you had just taken a level in Bard, even if you do not have any levels in that class. You do not gain any other benefits you would have gained if you had taken a level in Bard.
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    Bardic spellcasting is mostly Utility-casting, so this doesn't make you much stronger in Combat. However, you CAN use it to fuel your Arcane Performances. And you still don't need a single level in Bard.


    Bardic Performance: The Magic Idol Singer gains new Bardic Performances. These work in all ways like other Bardic Performances. The Save-DC for all Bardic Performances that allow a save is equal to 10+(1/2 of all levels that advance your Bardic Performance)+your Charisma modifier. The targets of your performance must be able to perceive it just like with normal Bardic Performances.

    Refrains: You can only use a Refrain when you sing the song of the same name. Activating a Refrain costs a number of rounds of Bardic Music and needs an action to activate which depends on the Refrain.
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    Those are your main class features. Refrains are blatantly stolen from the Seeker of the Song, except that yours are less repetitive.


    Song of Joy(Su): Your voice fills all who hear it with vibrant joy. They gain all the benefits of your Inspire Courage ability. However, the bonus to saves applies to all Will-saves instead of just those against fear and charms. In addition, the boni are untyped boni that do not stack with other Bardic Performances.

    Song of Joy, Refrain:(Su) As an immediate action that consumes three uses of Bardic Performance, you can make a Performance Check. All allies can use the result of your check in place of one saving throw until the end of your next round.
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    It's Inspire Courage, except that it stacks with other boni. Such as Heroism. You also get Countersong, except that it's actually reactive and works against every type of spell - in other words, you'll actually use it.


    Song of Sorrow (Su): Your song expresses your sorrow that you must fight your opponents. Enemies affected take the boni granted by your Inspire Courage as penalties if they fall a Will-saving throw. This is a fear-effect, and enemies take the penalty of this song when they make their saving throw against it.

    Song of Sorrow, Refrain (Su): As a move action that consumes two uses of Bardic Music, you can sing a melody that weights your enemies down with despair. Enemies within 60 feet who fail a Will-save treat all terrain as difficult for two rounds, and all their movement provokes attacks of Opportunity. This is a fear-effect.
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    A wide-area debuff. Unless you are up against a large number of enemies OR your group doesn't need Inspire Courage (maybe they hit anyway, maybe they are spellcasters), Song of Joy is better though. The Refrain however allows you to keep enemies from maneuvering, and we all know how powerful that can be.


    Ballad of Friendship (Su): Affected allies automatically succeed on aid another attempts. The boni granted by aid another are increased by your Inspire Courage bonus, regardless of the bonus granted by the aid another action.

    Ballad of Friendship, Refrain (Su): As a Standard Action that consumed two uses of Bardic Music, you allow all allies to use aid another as a move action until the beginning of your next turn.
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    If you really really need to succeed at something, use this. It's situational, but it can grant a larger increase than Inspire Courage.


    Lyrics of Light (Su): Your song brings forth a brilliant display of light that seems to wash away all problems. Affected allies gain Fast Healing equal to twice your Inspire Courage Bonus.

    Lyrics of Light, Refrain (Su): As a Standard Action that consumes four uses of Bardic Music, you can make a Perform Check. Affected allies within 60 feet are healed by an amount of Hitpoints equal to your Perform check, while affected enemies within 60 feet take damage equal to your Perform check. Enemies can make a Will-save to take half damage.
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    You'll really use this for the refrain. It's probably amongst the strongest option against hordes, though spamming it will be expensive


    Melody of Magic (Su): Music and Magic are one and the same to you, and your magic performs according to your song. Affected allies add 2 to the DC of all their abilities, add +4 to their Combat Maneuver checks and +4 to their saves and CMD.

    Melody of Magic, Refrain (Su): As a Standard-Action that consumes five uses of Bardic Music and four Motes, up to 10 affected allies can immediately use a 2nd-level Illumination, using your Charisma and Evoker level to determine its effects.
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    This buffs everything that matters at higher levels. And remember that you can sing two songs by now, so you don't even have to choose and will probably keep this running all the time.


    Arcane Performance (Su): When you start a Bardic Performance, as a free action, you can sacrifice an arcane spell per day to choose one of the following options. You can sacrifice multiple spells to gain multiple options, and each option performs at the level of the spell you sacrificed to gain it. You can sacrifice multiple spells to trigger the same option, in which case you add the spell levels together to determine its effects.
    All effects that mirror spells use your Evoker Level as your Caster Level.

    Dancing Spotlights: You create four pillars of light per level of the sacrificed spell. You can direct them as if you had cast Dancing Lights.
    A creature who shares a space with those lights gains a +1 competence bonus to skill checks for each sphere in its square, up to twice the level of the sacrificed spell. It also gains a +1 morale bonus to attack for each four spheres (rounded down) in its square.
    Arcane Amplifiers: You can choose one square per level of the spell sacrificed. Your performance can be perceived as if you were standing in those squares in addition to your own square. Creatures in that square are deafened (if your performance is audible) or blinded (if your performance is visual) for as long as they remain in that square if they fail a save against your Bardic Music.
    Luminous Choreography: Each time you take a Move action during your turn for any purpose, you create one Mirror Image. If you do not take a Move action during your turn, your Mirror Images vanish. You can have a number of Mirror Images equal to the level of the spell sacrificed. You gain a +1 bonus to perform checks for each Mirror Image you have. The Mirror Images can look and move however you want and appear in adjactend spaces, but still perform otherwise as per the spell.
    Ocean of Cheers: One ally per level of the sacrificed spell can make an Aid Another Perform check to aid your own Perform checks. They gain a +2 bonus to their perform checks for each level of the spell sacrificed. For each ally that succeds, the DC of your Bardic Performance increases by one.
    Radiant Fog: Fog spreads around you, covering a 5 ft. radius centered on you per level of spell sacrificed. This works like Fog Cloud, but never impedes perception of your performance. Allies within the fog receive a +5 bonus to their Acrobatics checks to move trough threatened squares per level of spell sacrificed, and enemies receive an equal penalty.

    All effects last as long as you continue to perform. If you switch from one kind of bardic performance to another, the effects do not end - only when you continue to perform a Bardic Performance altogether. You can end individual arcane performances whenever you wish as a free action.
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    You are your own rock-concert! And you get a way to effectively use those low-level spellslots you have.


    Rapture of the Song: While you maintain any Bardic Performance, you gain a +2 Dodge Bonus to your AC. At 4th-level, you also gain a +2 sacred Bonus to your saves. At 8th-level, you have Freedom of Movement while Performing.
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    This is blatantly stolen from hte Seeker of the Song, except that it stacks with everything else.


    Luminous Chorus: At 6th-level, you can maintain two Bardic Performances at the same time. You must make a Concentartion Check using your Caster Level and your Charisma modifier against a DC of 25 to start the second performance and to maintain it each round. The second Performance consumes rounds of Bardic Performance normally.
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    You can maintain two songs at the same time, but at the risk of constantly needing to spend actions to do so.


    Perfect Chorus: You no longer need to make Concentration checks to start or maintain a second performance, and you only consume one round of Bardic Performance per round while singing in chorus.
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    Your Capstone. Combine two buffs at your leisure.


    Archetypes: If you have levels in Bard, any Archetype that alters specific uses of Bardic Performance is compatible with this class: You advance all features of Bardic Performance, including new performances, just as if you had taken levels in Bard.
    However, if you lose the ability to affect others with Bardic Performance, or lose Bardic Performance altogether, your Archetype is incompatible.
    If your Archetype is incompatible you keep track of both seperately. For example, a level 4 Bard with the Dervish Dancer Archetype and five levels in Magical Idol Singer would gain Battle Dance as a 4th-level Bard and Bardic Performance as a 5th-level Bard, instead of gaining Battle Dance as a 9th-level Bard.
    You can take all compatible Bard Archetypes even if you do not have levels in Bard, in which case you only gain the features that are exchanged for Bardic Performances. You can also take Bardic Masterpieces.
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    Bards gain some nice alternate Performances - and so do you. However, you're really supposed to support your group, so no switching your Performances for pure self-buffing.



    Adaptation to 3.5:
    If you wish to use this class with D&D 3.5-rules, add all skills on the Magical Girl skill list to its skill list, change the save progression to bad for Fortitude and Good for Will and Reflex, and treat each daily activation of Bardic Performance as two rounds of Bardic Performance for the purpose of paying assosciated costs. Also, each Arcane Performance only lasts 1 minute per level of the sacrificed spell.
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    Since Pathfinder- and 3.5 Bardic Music works fundamentally different, i had to choose one or the other to write this class. And Pathfinders way to measure Bardic Music just lent itself better to the Refrain-mechanic i had in mind. Still, no reason you shouldn't use this with 3.5, so there you go.
    Last edited by Serafina; 2012-07-29 at 10:59 AM.