Originally Posted by
Lord_Gareth
Once you start screwing around with Archmage level play, though, you've entered into a new genre of horror entirely (Lovecraftian, not gothic) and left 'local' behind about as definitively as it can get left. Cosmic chessmasters make perfect sense as enemies in such a setup, and the glory of it is this - unlike in oWoD, THESE chessmasters don't/can't/won't compromise free will on a massive, unstoppable scale. Chances are high that your character and their local problems mean precisely bubkis to them, y'know? They've got bigger fish to fry - mostly the ones that cause various kinds of apocalypse - which means that you can justify using them as much, or as little, as your group likes without totally re-writing the meta-plot.