Ugh. My players are so jaded; I had them run into a cute little girl once, and they almost violated causality trying to kill her. Appearently my concept of "adorable" is the same as their concept of "creepy and obviously evil."
In all fairness, when they had met her in the future she was a villain, but they didn't know that then.
Did they make her evil?
Can't write. Can't plan. Can draw a little.
Originally Posted by Craft (Cheese)
"In his free time, he gates in Balors just so he can kill and eat them later!"