So, in essence, what would your recommendation be for the engineer? Toning down the power and damage of his inventions? Fewer skill points and a smaller hit die? I'd be more inclined to the latter than the former.
Last edited by Gnorman; 2012-08-07 at 07:39 AM.
Complete E6 Compendium
Practical Demonkeeping (A Summoner's Guide to the Lower Planes)
Malamundus (A 3.5 Campaign Setting)
I'm a monster. Rawr.
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