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    Zaydos's Avatar

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    Aug 2009
    Location
    The Beastlands
    Gender
    Male

    Default Re: 30+ New Dragons (more true dragons than the draconomicon)

    Without further wait the winner of poll #3:

    A racial progression class...


    Death Dragon Monster Class/Racial Progression Class

    Class:
    Spoiler
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    HD: D12

    Level BAB Fort Ref Will
    Special
    1st
    +1
    +2
    +0
    +2
    Dragon Body, Arcane Blood
    2nd
    +2
    +3
    +0
    +3
    Enervating Breath, Keen Senses
    3rd
    +3
    +3
    +1
    +3
    Rebuke Undead, +1 Con, +1 Cha
    4th
    +4
    +4
    +1
    +4
    Growth, Wings
    5th
    +5
    +4
    +1
    +4
    Unflappable
    6th
    +6
    +5
    +2
    +5
    Animate Dead, +1 Str
    7th
    +7
    +5
    +2
    +5
    Deadly Arcana, +1 Cha
    8th
    +8
    +6
    +2
    +6
    Mastery of the Undead +1, +1 Con
    9th
    +9
    +6
    +3
    +6
    Deathís Child, +1 Str
    10th
    +10
    +7
    +3
    +7
    Tail Slap, Growth, +1 Cha
    11th
    +11
    +7
    +3
    +7
    Arcane Hide, Legions of the Dead, Mastery of the Undead +2
    12th
    +12
    +8
    +4
    +8
    Profane Scales, +1 Con
    13th
    +13
    +8
    +4
    +8
    Frightful Presence, Create Undead, +1 Str, +1 Cha
    14th
    +14
    +9
    +4
    +9
    Life Draining Bite, Legions of the Dead, Mastery of the Undead +3
    15th
    +15
    +9
    +5
    +9
    Greater Deathly Arcana, +1 Con
    16th
    +16
    +10
    +5
    +10
    Growth, Crush, +1 Str, +1 Cha
    17th
    +17
    +10
    +5
    +10
    Life Draining Claws, Mastery of the Undead +4, +1 Con
    18th
    +18
    +11
    +6
    +11
    Bring Forth the Dead, +1 Str, +1 Cha
    19th
    +19
    +11
    +6
    +11
    Awaken Undead, +1 Con
    20th
    +20
    +12
    +6
    +12
    Embodiment of Death

    Skill Points: (4 + Int modifier) per level, x4 at first level.
    Class Skills: Concentration (Con), Intimidate (Cha), Knowledge (each skill taken individually) (Int), Listen (Wis), Search (Int), Sense Motive (Wis), Spellcraft (Int), Spot (Wis), Survival (Wis), Use Magic Device (Cha).

    Proficiencies: The Death Dragon gains proficiency with its natural weapons only.

    Dragon Body: The death dragon loses all other racial bonuses, and gains the Dragon type and dragon traits, a bite dealing 1d6 damage, 2 claws which act as secondary natural weapons dealing 1d4 damage each and 40 base speed which increases by +5 for every 5 HD it has. The death dragon has wings, but they're too weak to do anything for now. Its claws are capable of fine manipulation and can be used for somatic components of spellcasting or anything else a human hand could do. The Death Dragon is small sized, and gains immunity to Death effects, energy drain, and charm effects.

    The death dragon also gets a natural armor bonus equal to its Con modifier -1. Whenever the dragon dragon grows one size category, his natural armor increases by a further 1.

    Arcane Blood: A Death Dragon receives spells per day as a bard of same level, but it casts as a dread necromancer and knows all spells of every level it has access to from the dread necromancer list.

    If it multi-classes as a dread necromancer it counts as already having dread necromancer casting depending on its dragon level, as shown on the following table.
    Dragon level Virtual Dread Necromancer Casting
    1 -
    2 1
    3 2
    4 3
    5 4
    6 5
    7 6
    8 6
    9 7
    10 8
    11 8
    12 9
    13 10
    14 10
    15 11
    16 12
    17 12
    18 13
    19 13
    20 13
    So for example a dragon 2 who takes a level of dread necromancer would count as already having 1 level of dread necromancer and gains the spell slots and spells known that a dread necromancer gains when leveling from level 1 to 2, but not the spell slots and spells known from the 1st level of dread necromancer. He would get the familiar ability, but dragon levels wouldn't count for it.

    A dragon 18 who takes a level of dread necromancer would count as having 14 levels of dread necromancer(13+1) and gain the spell slots and spells known that a dread necromancer gains when leveling from level 13 to 14, but not the spell slots and spells known that a dread necromancer gets from level 1 to 13. He would get the familiar ability, but dragon levels wouldn't count for it.

    His Caster level remains equal to his full HD when multiclassing to dread necromancer.

    If a dragon takes a casting Prestige Class, it may choose to advance his casting as that of a dread necromancer. So a Dragon 10/Loremaster 10 would cast as a 18th level dread necromancer (he would still receive spell slots and spells known from a bard 10 from the first 10 dragon levels and then the spell slots and spells known from a dread necromancer 11-18 for the loremaster levels).

    Attribute Bonus: Ability scores increase according to the following table
    (Bonuses shown on the table are cumulative to the Dragon's level)
    Dragon level Attribute Bonuses
    3 +1 Con, +1 Cha
    6 +1 Str, +1 Con, +1 Cha
    7 +1 Str, +1 Con, +2 Cha
    8 +1 Str, +2 Con, +2 Cha
    9 +2 Str, +2 Con, +2 Cha
    10 +2 Str, +2 Con, +3 Cha
    12 +2 Str, +3 Con, +3 Cha
    13 +3 Str, +3 Con, +4 Cha
    15 +3 Str, +4 Con, +4 Cha
    16 +4 Str, +4 Con, +5 Cha
    17 +4 Str, +5 Con, +5 Cha
    18 +5 Str, +5 Con, +6 Cha
    19 +6 Str, +6 Con, +6 Cha
    Note these are total modifiers at those levels, you do not add those of multiple levels only the highest level you have obtained.

    Enervating Breath: [Su] At 2nd level a Death Dragon can exhale a cone of brownish gray gas. The breath weapon is a 30 foot cone inflicting 1 negative level + 1 per 3 HD of the Death Dragon on all creatures caught within, with a reflex save DC of 10+1/2 HD+Constitution modifier for half and takes 1d4 rounds to recharge. The cone increases by 5 feet for every extra hit die the dragon gains. At 8th level creatures which fail their saves are also sickened for 1 minute. At 14th level creatures which fail are killed by this breath weapon immediately reanimate as wights with a friendly attitude towards the Death Dragon. At 20th level a Death Dragon may choose to have its victims reanimate as wraiths instead.

    Keen Senses: [Ex] At 2nd level the Death Dragonís sense sharpen. It can see four times as well as a human in low-light and twice as well in bright light. In addition it gains Darkvision 120-ft.

    Rebuke Undead: [Su] At 3rd level a Death Dragon can rebuke undead as a cleric of its class level. If it takes level in Cleric or another class which grants Rebuke Undead the two classes stack for determining effective cleric level.

    Aura of Desecration (Su): At 3rd level a Death Dragon is continuously surrounded by a field of negative energy. This functions as a Desecrate spell centered on the Death Dragon.

    Growth: At 4th level the Death Dragon grows to Medium size, its natural weapon damage increasing by 1 die size and its natural armor increasing by 1 as noted in Dragon Body. At 10th level the Death Dragon grows further increasing to Large size, its natural weapon damage increasing by 1 die size and its natural armor increasing by 1 as noted in Dragon Body. At 16th level the Death Dragon grows to Huge size, its natural weapon damage increasing by 1 die size and its natural armor increasing by 1 as noted in Dragon Body.

    Wings: At 4th level the Death Dragon's wings grant the dragon a flight speed of 10 ft per HD at Average maneuverability. The Death Dragon also gains two secondary natural weapon Wing attacks that deal 1d4 + Str modifier damage (this is already taking into account medium size).

    Unflappable (Ex): At 5th level, the Death Dragon grows disaffected with the hopes and fears of the world. They gain a permanent immunity to morale bonuses and penalties as well as fear effects.

    Animate Dead (Sp): At 6th level the Death Dragon gains the ability to use Animate Dead as a spell-like ability 1/week per 3 HD. Your caster level for this effect equals your hit dice.

    Deathly Arcana: At 7th level the Death Dragonís dark magic improves. Choose one necromancy spell of level 4 or less from the Cleric, Sor/Wiz, or Dread Necromancer spell list which does not have a costly material component. You may use this spell as a spell-like ability 1/day per 3 hit dice. Your caster level for this effect equals your hit dice.

    Mastery of the Undead (Ex): At 8th level, the Death Dragonís growing powers over the dead grants it a +1 bonus to its effective cleric level, it gains a +1 untyped bonus on attack and weapon damage rolls against the undead, and on saving throws against spells or effects of undead creatures. At level 11, and every 3rd level thereafter, these bonuses increase by +1.

    Deathís Child: At level 9 a Death Dragon becomes immune to damage from negative energy, and if they would suffer Constitution damage or drain they suffer 2 less.

    Tail Slap: At 10th level the Death Dragonís tail has grown large and powerful enough that it may use it to attack its foes. This gives them a tail slap secondary natural weapon which deals 1d8 damage (already taking into account large size).

    Arcane Hide (Ex): At 11th level the Death Dragonís magical nature has spilled forth protecting it from the sorcerer of others. The Death Dragon gains SR 11 + Hit Dice.

    Legions of the Dead (Ex): At 11th level the Death Dragonís mastery over the dead has grown to a point where it can control far more undead than normal. A Death Dragon can control 4+Charisma modifier HD of undead created with Animate Dead per caster level.

    Profane Scales (Su): At 12th level the Death Dragonís scales have thickened and grown giving it DR X/magic where X is equal to one half its hit dice.

    Frightful Presence (Ex): At 13th level the presence of a Death Dragon has grown so dread that those which near it cannot help but feel fear. This ability takes effect automatically whenever the dragon attacks, charges, or flies overhead. Opponents within a radius of 30 feet per dragon levels must make a Will save (DC 10 + Ĺ dragonís HD + dragonís Cha modifier). On a failure, opponents with 4 or less HD become panicked for 4d6 rounds and those with 5 or more HD become shaken for 4d6 rounds. On success the creature is immune to the Death Dragonís frightful presence for 24 hours. A creature cannot be subject to the same Death Dragonís frightful presence twice in the same encounter, and creatures with at least as many Hit Dice as the Death Dragon are unaffected by this ability. Dragons ignore the frightful presence of other dragons.

    Create Undead (Sp): At 13th level the Death Dragon gains the ability to create undead with a touch. 1/week per 6 HD, the Death Dragon may use Create Undead as a Spell-like Ability. Your caster level for this effect equals your hit dice.

    Life Draining Bite: At 14th level the Death Dragonís bite attack becomes charged with its necromantic powers. Any creature struck by a Death Dragonís bite takes 2 negative levels, a successful Fortitude save (DC 10 + Ĺ the dragonís AC + the dragonís Constitution modifier) reduces this to only one negative level.

    Unbreakable Legions: At 14th level the undead serving a Death Dragon grow more powerful. All undead created by you or controlled through the use of Rebuke Undead gain a +4 untyped bonus to their Strength score and +2 hp per Hit Die.

    Greater Deathly Arcana: At 15th level the Death Dragonís dark magic improves. Choose one necromancy spell of level 8 or less from the Cleric, Sor/Wiz, or Dread Necromancer spell list which does not have a costly material component. You may use this spell as a spell-like ability 1/day per 6 hit dice. Your caster level for this effect equals your hit dice.

    Crush: At 16th level the Death Dragonís size is such to allow it to crush opponents under itís sheer bulk. It gains a Crush attack dealing 2d8.
    Spoiler
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    This special attack allows a flying or jumping dragon of at least Huge size to land on opponents as a standard action, using its whole body to crush them. Crush attacks are effective only against opponents three or more size categories smaller than the dragon (though it can attempt normal overrun or grapple attacks against larger opponents).

    A crush attack affects as many creatures as can fit under the dragonís body. Creatures in the affected area must succeed on a Reflex save (DC equal to that of the dragonís breath weapon) or be pinned, automatically taking bludgeoning damage during the next round unless the dragon moves off them. If the dragon chooses to maintain the pin, treat it as a normal grapple attack. Pinned opponents take damage from the crush each round if they donít escape.

    A crush attack deals the indicated damage plus 1Ĺ times the dragonís Strength bonus (round down).


    Life Draining Claws (Su): At 17th level a Death Dragonís claws are infused with the same deadly energy as their teeth. A Death Dragonís claw attacks now inflict 1 negative level per hit, a Fort save (DC 10 + Ĺ the dragonís HD + the dragonís Con) negates this negative level.

    Bring Forth the Dead (Sp): At 18th level a Death Dragon has become a conduit for bringing forth the undead into the world. 1/day a Death Dragon can, as a standard action, summon a Deathshrieker (MMIII) or 1d3+1 atropal scions for 1 round per class level. These summoned undead gain benefits from any feats or abilities which improve undead you create.

    Awaken Undead (Sp): At 19th level a Death Dragon gains the ability to infuse an undead creature with a bit of malign sentience. 1/day they may use Awaken Undead as a spell-like ability. Your caster level for this effect equals your hit dice.

    Embodiment of Death (Su): You are now considered an unholy altar for the purposes of the Desecrate spell. In addition Death Ward and similar effects (spells or magic items for example) do nothing to protect against spells or abilities you possess, although it still functions against magic items you use (including spell trigger and spell completion items). 1/day per 10 HD you may use Wail of the Banshee as a spell-like ability. Finally your presence raises legions of the dead, gathering skeletons and zombies about you. These undead follow you unhesitatingly, and are considered to have been created by you. You attract a number of skeletons and zombies as you would attract followers with the Leadership feat ignoring special modifiers such as reputation or those for followers only; use skeleton or zombie CRs for their level as followers.
    Last edited by Zaydos; 2014-09-02 at 09:32 PM.
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