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Thread: Necromunda Total War: Rustholm IC

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    Default Re: Necromunda Total War: Rustholm IC

    Round One
    Precinct 14 Patrol Beta investigates Suspicious Activity


    Heading out away from the lights of Greater Rustholm away from the tracks and noise of the Monorail, the 5 man team, with probably the finest gear in this sector of the underhive heads towards the reported trouble spot.

    It was quiet, until Enforcer Geller opened up on the nearest open doorway, placing a frag grenade through the door, a perfect bounce through the door way putting it out of sight...

    ...the Patrol pauses at the edge of the village, blocking the largest gap in the fence and look up as the Grenade Blossoms into fire and over pressure, blasting the two zombies in the room to the floor, one of them into multiple parts on the floor.

    With the blast and noise, the rest of the buildings vomit forth their plague bearing squatters. Stretching out like a Grotesque Conga, 4 more neurone plague victims appear and the 5th crawls onwards, still smouldering from the grenade blast.



    Enforcer Glaze then opened up, his sustained fire walking across the line, 3 of the zombies visibly hit, but only two of them go down, the third ignoring the rounds that shatter it's sternum.

    Mindless, without fear or hesitation, the plague zombies continue their advance, slowed by the terrain, their uneven gait splitting them into the group of two standing abominations, and the rest, laid out but still crawling.

    Enforcer Vaquez then took her turn, her boltgun spitting rocket boosted rounds, but like the mindless beasts they are, the plague victims ignore the explosions as they spang off the ruins around them.

    Enforcer Glaze again opened up, the heavy stubber chattering through the last links of ammunition that burdened him. Twice more he hit the closest zombie, finally the weight of fire almost chewing it in half.

    Enforcer Grylls advanced with his Sargent and Cyber Mastiff, Ralfy. There was no way for the Plague Zombies to get past their supression shields, and Ralfy bounded onto the nearest neurone plauge victim, bringing it down with a vicious bite to what was left of it's hamstrings.

    From the crawling, writing mass of zombies, one disentangles itself from the dusty ruins, and staggers to it's feet. A former Goliath, this individual is missing most of it's features, but it's teeth gleam as along with the remaining upright zombie, they pounce on the cyber mastiff. Between them, the clumsy undead manage to knock it over but can do no more damage as Sgt. Horatio Columbo, along with Enforcer Grylls, smash into them with their gunfire. Plasma burns what is left of the former Goliaths face off, and an executioner round, despite not having time for it's machine spirit to identify it's target, brings a lethally accurate round through the others skull.

    The following sweep was quick and efficient, and saw all the correct decontamination procedures followed, and the official warning notice to any settlers who tried to reclaim the old habs.

    Now, all they had to do was get back to the Precinct House. There was paperwork to do.
    Last edited by Adlan; 2012-08-08 at 03:56 AM.
    Necromunda Total War:IC
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    Brair Freeman of Tariola, 4 levels of Ranger.
    Amiri Pakeha Khan, M.Eng Ship's mechanic.

    And I'll dance to Tom Payne's bones,
    Dance to Tom Payne's bones,
    Dance in the oldest boots I own,
    to the rhythm of Tom Payne's bones.