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Thread: Gnorman's Complete E6 Compendium

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    Dwarf in the Playground
    Join Date
    Jan 2008

    Default Re: Gnorman's Complete E6 Compendium

    Quote Originally Posted by Gnorman View Post
    A hypothetical redesign of the black mage:

    {table=head]Level|BAB|Fort|Ref|Will|Special|0|1|2|3

    1st|+0|+0|+0|+2|Archetype Power (Lesser), Spellcasting|5|4|-|-

    2nd|+1|+0|+0|+3|Advanced Learning, Rebuke Undead|6|5|-|-

    3rd|+1|+1|+1|+3|Archetype Power (Moderate)|6|6|3|-

    4th|+2|+1|+1|+4|Advanced Learning, Fell Knowledge|6|6|4|-

    5th|+2|+1|+1|+4|Minion Mastery|6|6|5|3

    6th|+3|+2|+2|+5|Advanced Learning, Archetype Power (Greater)|6|6|6|4[/table]

    Fiendish Familiar gets axed due to being overly powerful

    Advanced Learning: the black mage may add one spell to his list of spells known. This spell may not be of a higher level than the highest level of spells the black mage is normally capable of casting. This spell may be from the conjuration or necromancy schools, and may be drawn from either the sorcerer/wizard or cleric spell lists.

    This would assume core-only spell lists, allowing mage classes to access non-core choices with Advanced Learning. This would also allow two necromancers, for example, to differentiate themselves a little.

    Another possibility for reining in mage classes: d4 HD and no armor proficiency.
    Without going too deep into it, looks good to me. A few levels where it pushes the envelope a little, but nothing serious.

    I would consider stripping out "cast in armour" and leave it with Red (and possibly certain archetype) mages. I'm less sold on the D4; mages are half cleric, half mage, so a D6 seems an adequate compromise unless further testing demonstrates them to be just that good.
    Last edited by Kholai; 2012-08-12 at 06:10 AM.