As I wrote it, it's actually....
True, but armor proficiency and 3/4 bab might be worth more than skills, depending on game. All I'm sure of is that I like skills better because they allow customization; that might matter less to some players.The standard cleric gets the shaft here.
I haven't ruled out an extra domain for the celebrant, but there isn't an obvious answer like Knowledge. Healing is redundant with sponcasting, Pleasure is not from core, and I can't think of any other reasonable options offhand. Things like Luck and Protection fit, but not as something ALL members of the class get.Miscellaneous: The cloistered cleric gets an extra domain (which he can immediately switch out for Knowledge Devotion), extra spells, and bardic lore. Edge definitely to cloistered.
This is not of great concern to me. The point of the class is to provide a flavorful option for those who want to play a certain style of character; making it as powerful as an existing Tier 1 class is at *best* a low priority. You might as well tell WOTCO to fix the Beguiler so it can do BFC and such as well as the Wizard.Out of these things, few of them are relevant to high or even mid-level play, as the cleric's spells and domains are basically the only class features that matter, and this variant does nothing with either.
A distinct possibility since the Cloistered also gets more spells. I'm not good at shopping the spell list though. Got any core-only suggestions, spells currently exclusive to non-cleric classes (save for the occasional domain) which fit well with a free-lovey Beguiler-esque class?I'd like to see more substantial differences in the class, honestly. Perhaps you could add a few charm-related spells to its list