Quote Originally Posted by 1337 b4k4 View Post
With so many dice, I think you would either have to reduce the at will capabilities, or make any dice used over the first stay burned until a long rest. Otherwise at 5th level, your fighter is doing [w] + 3d8 per round at will damage. Even if you factor magic, it seems like that just moves the problem from linear fighter / quadratic wizard to quadratic wizard / cubic fighter. I guess arguably the fighter wont get AOE but I'm not sure that's enough of a damper. Even using your progression it's still 3d6 at will, half as much as the rogue sneak attack which is already a bit overpowered in my opinion.
Like you pointed out, the damage is still half what the rogue has. In a bounded accuracy system, where hit/AC don't scale much if at all, your scaling has to come from damage and special abilities. If +3d8 single target at level 5 is causing problems, then they've done something wrong with the scaling of the game.

Quote Originally Posted by Ziegander View Post
Wait, what? Where is this information coming from?
The GenCon Keynotes Address, they made an announcement at the end.