2012-08-16, 09:26 PM (ISO 8601)
Firbolg in the Playground
Re: D&D 5th Editon Discussion: 6th thread and counting
I could see maybe burning one die on any maneuver with over 1 die, but all dice over 1 is outrageous, especially if you go with my suggestion that higher level maneuvers require the max number of dice you have at the level you get it. (so a 5th level maneuver takes 3 dice, a 20th level one takes 10. Making that 20th level maneuver burn 9 dice is completely unnacceptable unless those maneuvers are far beyond the power of spells, which I doubt I will ever see happen.)
Originally Posted by 1337 b4k4
Anyway, I'm going to point you back to "if that level of damage is a problem for the system, they've messed up their scaling", because hit points and damage should be scaling very quickly to make up for the lack of hit/AC bonuses. Honestly I find it a big compromise already to be stuck with flat AC/hit bonuses and have damage/hp still only progressing linearly. Damage progressing only at every other level is an even further compromise but one I can accept because it makes balance of the actual abilities easier. The current rate of scaling, 1 die per 5 levels? Absolutely atrocious. The 3.5 Fighter scales better than that.
As for the fighter being able to take on any monster 1v1 within 4 rounds, the expectation of encounters in 5e seems to be many monsters. The expectation also seems to be a tendency towards fast combats, 2-3 rounds for the most part. A character taking out a single on level enemy is what the game expects. If that is not the intention, the designers got their scaling wrong when they dropped hit points down, and need to bring HP back up.
If my text is blue, I'm being sarcastic.But you already knew that, right?