Spoiler
Show


Have you ever been lost in the woods? No? Well perhaps you know someone who has. Or know of someone who has. An a group of boyscouts, perhaps. A father and his son. A little girl bearing cookies for her frail old grandmama. They went into the woods. But they did not come out.

They are here.

But where is here? The Weald is the darkness that exists in the heart of all forests. As long as there have been green places large enough to get lost in, or woods to house wolves or demented serial killers or other ferocious beasts and unseen terrors, the Weald has existed. It's funny, really, how fast nature can turn on you when you don't expect it, even in the modern age. Advanced technology fails here, and navigational tools such as compasses and GPS cease to function. Maps are similarly unreliable and even trying to navigate by the stars is prone to failure within these depths. Do not depend on magic either; its strength can wax and wane within the Weald, and in some places even disappear completely.

This is the Weald. No benevolent gods will intercede on your behalf. No one cares if you die. The only prey here is you, and all games played here are lethal. No civilizations exist here, and no civilizations would dare. Only the brave or the foolhardy need enter. Good luck. Not that it will help.

OoC Rules
Spoiler
Show
  • This is an Open thread. Anyone can enter if they know how (or are sufficiently unfortunate to stumble across it by accident), and anyone can run encounters or plots here. Ideally, any voyage into the Weald by outsiders should be suitably risky, even for fey, druids or others supposedly in tune with Nature. The Weald has a will of its own, and makes few friends.
  • The Weald cannot be destroyed. The trees tend to actively resist an attack, and in any case, the Weald is not a physical place as such, but rather the essence of loneliness, danger and fear. One might well try to destroy happiness, love or grief.
  • You are not greater than the Weald. This thread is intended to be used for dark fantasy or gritty realism at least, and outright horror at most. Mary Sue unkillable super-perfect god characters (or regular characters played like unkillable super-perfect god characters) need not apply.