Mountain Dwarf Cleric of War
10 (1d8HD) Initiative:
+6 1d10+4dmg (Warhammer) Magic:
+5 1d8+4 (Radiant Lance)
+3, Religious Lore:
good male 4'5" 195lbs brown eyes dark grey beard medium 43yrs
Your devotion reveals itself as a beam of light that shines from your holy symbol or weapon to burn a path through your foes.
Effect: Make a magical attack against one creature within 50 feet of you. On a hit, the target takes 1d8 + 4 radiant damage.
You bestow your blessing on your companions, giving them the heart to face their present trial.
Effect: Choose any number of creatures in a 20-foot-radius sphere within 50 feet of you. Each of those creatures gains a +1 bonus to attack rolls for 1 minute.
Channel Divinity 1d8+4 1/day
Benefit: Once per day as an action, you can channel divinity (a magical effect). When you do so, choose a creature that you can see within 30 feet of you. If the target is living, it regains hit points equal to 1d8 + your Wisdom modifier. If the target is undead, it takes that amount of holy damage. A cleric who worships an evil deity instead deals unholy damage to a living creature and heals an undead creature.
Cure Light Wounds
You channel divine energy into an injured creature to mend wounds and ease suffering.
Effect: You touch a living creature. It regains 1d8 + 4 hit points.
Your prayer evokes the fury of your patron deity and binds it to the weapon you wield. Each time you strike with this weapon, the ground quakes and the air shudders around your foe, as your godís wrath finds release.
Effect: Make a melee weapon attack against a creature within your reach. The attack deals 2d6 extra holy damage on a hit and 1d6 extra holy damage on a miss. An evil caster may deal unholy damage instead.
Skills: Intimidate, Spot, and Survival.
TraitóMilitary Rank: You have a military rank from your career as a soldier (the exact nature of your rank is determined at the time you select this background). Soldiers loyal to your former military organization still recognize your authority and influence, and they will defer to you if they are of a lower rank. You can invoke your rank to exert influence over other soldiers and requisition simple equipment, horses and vehicles for temporary use. You can also usually gain access to friendly military encampments and fortresses where your rank is recognized.
Level 1: Herbalism
You have mastered the techniques that allow you to create potions, bandages, and healing kits.
Prerequisite: Intelligence or Wisdom of 11 or higher
Benefit: You can spend 1 hour to create up to three items, chosen in any combination from this list.
* antitoxin (25 gp)
* healing potion (25 gp)
* healerís kit (2 gp 5 sp)
To create an item, you must expend material components (herbs, vials, cloth, and the like) worth the amount given for each item.
Special: If you gain this feat at the time of character creation, you start play with one antitoxin, one healerís kit, and one healing potion.
Level 3: Healerís Touch
You have a knack for healing that makes your care better for your allies.
Prerequisite: Intelligence or Wisdom of 11 or higher
Benefit: Whenever you would roll dice to determine how many hit points a spell, magic item, or other effect restores, do not roll the dice but instead take the maximum possible result.
If you create a potion that heals, that potion always restores the maximum number of hit points.
Finally, when you take a rest, if you have a healerís kit you can tend to wounds and aid your allies in the healing process. You can tend to yourself and up to six other creatures, and when you do, any Hit Dice spent by tended creatures always restore the maximum number of hit points.
Speed: 25 feet. Your speed is not reduced by wearing heavy armor with which you have proficiency.
Low-Light Vision: If there is no light within 30 feet of you, you treat shadows in that radius as normal light, and you treat darkness in that radius as shadows.
Dwarven Resilience: You are immune to damage and other effects from poison.
Dwarven Weapon Training: When you attack with an axe or a hammer with which you are proficient, the damage die for that weapon increases by one step: from d4 to d6, d6 to d8, d8 to d10, d10 to d12, and d12 to 2d6.
Stonecunning: While underground, you know your approximate depth and how to retrace your path. You can identify the age of visible stonework and make a reasonable guess as to the culture responsible for its construction.
Languages: Common and Dwarven.
Ability Score Adjustment: Your starting Wisdom score increases by 1.
Armor Mastery: You are proficient with light and medium armor. While wearing medium or heavy armor, you gain a +1 bonus to Armor Class.
75 Chainmail (40)
10 Shield 10g (5)
15 Warhammer (8)
4 Adventurer's Kit: (39)
- Hempen Rope
- Mess Kit
- Rations x10
- Torches x10
- Sack x2
5 Holy Symbol (-)
1 Belt Pouch: (1)
- Antitoxin (-)
- Healer's Kit (1)
- Healing Potion (1)
Standing 4'5" and 195lbs. Brumli is fairly stout by dwarven standards. He keeps his head shaved and his beard is best described as braided braids intermingled w/ clasps giving it a rope like appearance. Brumli wears plain chainmail with various runic symbols of Moradin hand painted on the pauldrons & greaves.
Brumli is curious and outgoing but quick to anger. For the most part, he has a live and let live philosophy unless he is crossed. For those who stay on his good side, Brumli is loyal and protective. He will not hesitate to help those he feels are in need. When not out adventuring he can be found experiencing local color in the closest bar. He has little respect for the Arcane Arts putting his faith in a higher power.
Thanks to his temper, Brumli spent most of his youth getting into trouble. His constant brawling led him to the brink of exile. Gruntham, a cleric of Moradin, recognized his potential in the Berserker Brigade and took Brumli on as an apprentice. Gruntham trained Brumli to focus his anger and rage for the greater good and trained him to keep his fellow berzerkers alive.
Brumli worked his way through the ranks of the Berserker Brigade, eventually earning a place in Urrak Battalion, better known as "The Skullsmashers." Brumli spent a his years as a Skullsmasher fighting in many skirmishes over ore deposits in King's Canyon. These battles honed his skills as a combat medic and taught him a grudging respect for Orcs on the battlefield.