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Thread: Attempt at realistic 3.5 (need opinions)

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    Bugbear in the Playground
    Join Date
    Jul 2005
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    Default Re: Attempt at realistic 3.5 (need opinions)

    I think that your ideas on hit points and bodily injury are better addressed by the Wound/Vitality Points variant from UA. It makes the distinction between bodily injury and simply getting tired in a fight, and it also forces anyone taking an injury to save against minor (but temporary) penalties, which is pretty close to what you'd see from injuries in a standard swashbuckling film. This variant also lets you leave DR and AC untouched. http://www.d20srd.org/srd/variant/ad...oundPoints.htm

    Also, your ideas for low hit points don't carry well into high levels (even without magic warriors have huge flat bonuses to their attacks). It might work for E6. The parry variant is interesting at low levels, and works well with the low hit point pool, but I think it makes Dexterity an obscenely important attribute (thanks to Conbat Reflexes).

    The random crits are fine, though I don't like them myself.

    You say you want a low magic setup, and a lot of your complaints seem aimed at high-level play. Have you considered playing E6? http://www.enworld.org/forum/general...nside-d-d.html Sorry, I see this has already been suggested. I agree, you should try E6 and see if it does what you want. It's less drastic than what you're proposing.
    Last edited by Thomar_of_Uointer; 2012-08-27 at 10:57 PM.
    I make games.

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