Bleerie scratches her head. She doesn't like the situation. While she takes a crowbar out of her backpack and tries to pry the crate open, her mind makes just as much effort trying to remember what or who led her here, and recollects her last memories.

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Move action to take the crowbar out, standard to take 10 on a Strength check to open the crate: total result 10. If this is not enough to open the crate, I will take 20 (total 20) unless I hear any sound or anything interesting happens.

Int check to remember last details: (1d20)[4]