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Thread: A Thorn In The Hand IC

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    Ogre in the Playground
     
    Malak'ai's Avatar

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    Jun 2012

    Default Re: A Thorn In The Hand IC

    Just as Drayner finishes asking the rest of you which would be the better course of action, the option is taken away from you as 3 arrows streak into the sky, aimed at the three of closest to the edges of the group (Halabur, Drayner and Daranard).

    Arrow One: Concealment: (1d100)[18]
    Attack Roll: (1d20+3)[11]
    Crit Confirm (if required): (1d20+3)[12]
    Damage: (1d6)[1]
    Crit Damage (if required): (3d6)[12]

    Arrow Two: Concealment: (1d100)[68]
    Attack Roll: (1d20+3)[12]
    Crit Confirm (if required): (1d20+3)[6]
    Damage: (1d6)[5]
    Crit Damage (if required): (3d6)[12]

    Arrow Three: Concealment: (1d100)[56]
    Attack Roll: (1d20+3)[12]
    Crit Confirm (if required): (1d20+3)[7]
    Damage: (1d6)[2]
    Crit Damage (if required): (3d6)[17]

    The first arrow flies wildly wide, falling amongst the grass behind you. The other two glancing off their intended targets (Drayner and Daranand) doing no damage what so ever.

    Drayner:
    Spoiler
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    As you take a harder look just as the arrows are loosed you can just make out three short figures hidden in the tall grass. The appear about the size of Halflings but with longer arms and slightly shorter legs. Their skins, as much as you can make out, has a slight green/grey hue to it.


    **Initiative rolls please**
    Last edited by Malak'ai; 2012-09-06 at 07:04 PM.


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