Also, keep in mind that in most of these older versions, the mechanics for a given class were very similar. If you had two fighters, for example, besides the equipments and inital stats you basically had the same thing. No feats, no skills. That's why you had to rely on role-play to differentiate them.
You did have non-weapon proficiencies, though I imagine how often those would come up would depend on DM.
Originally Posted by Calanon
Raven_Cry's comments often have the effects of a +5 Tome of Understanding