Re: Hillariously Stupid Non-Monster Things from D&D
Originally Posted by Wraith
Free Actions always make me wonder. Sometimes they're arbitrarily more complicated than swinging a sword, which none-the-less takes a full round, and the game can go straight to hell if it gets abused.
One of the DMs I gamed with houseruled in a version that limited us to 6 free actions a turn (1 second each) and that talking was only a free action if you said less than three words. This was essentially his way of trying to curtail the hour-long debates/planning sessions we had every time we spotted some new monster or entered combat.
"A man is known by the company he organizes." -Ambrose Bierce