Re: Hillariously Stupid Non-Monster Things from D&D
Originally Posted by Deepbluediver
One of the DMs I gamed with houseruled in a version that limited us to 6 free actions a turn (1 second each) and that talking was only a free action if you said less than three words. This was essentially his way of trying to curtail the hour-long debates/planning sessions we had every time we spotted some new monster or entered combat.
When this was brought up at my table, we responded by using codes.
For instance, Monkey Three is a reference to "see no evil". IE, cover your eyes, there's a gaze attack incoming.
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