The session started with Jaksten being sent to deal with the news of a mysterious mage, an apostate whom people claimed was also a maleficarum, roaming the lands surrounding Ostagar. Being already a threat of brigands and the best warrior around (despite his love of drinking), he was sent alone as the only choice on the matter. He was given a waterskin full of ale for the travel, as Jaksten refused to travel without a sufficient amount of ale, and sent almost immediately.
During the travel, Jaksten was accosted by a voice claiming he should turn around and depart from the area. Jakstern, stubborn as a mule, repeatedly asked whether the voice was that of a mage, to which the voice replied that it wasn't, but began to threaten him. Eventually, he was ambushed by a group of bandits wielding bows, with their leader striking with two weapons.
Meanwhile, hiding nearby, Arlathan and Feralas noticed the ambush and decided to even the odds, even if he didn't trust the human either.
The battle was only 5 brigands against my character and the elf rogue. The rogue was the MVP here by virtue of the stunts and the pretty amazing damage done with a longbow. My character was using throwing knives, so he didn't do much, but managed to pull off a shield bash (basically an improvised weapon attack using Brawling), and finally brandished his Bastard Sword. All in all, the leader and three brigands got slaughtered, with another one escaping...barely.
After the battle, the last escaping brigand recovered, only to explode in bloody bits. The mage that Jaksten sought for finished the last brigand with Walking Bomb, made his presence known, and asked why Jaksten was looking for him. The mage refused to follow Jaksten to Lothering, and after looking for him, the three fell into a trap by the true
leader of the brigands, which used a potent sleep bomb on all three.
Waking up after a while, the trio was on a ship on its way to Antivar, to be sold as slaves. All three were shackled, the mage awaken before the others. The mage learned from a fellow prisoner named...Bob (yes, I know)...about their predicament, with the bit that the slave-traders would fetch a great price for them. Attempting to know how they'd escape, Jaksten and Arlethan learned they were asleep for 6 straight days. After some unusual bickering ("We're going to be sold as slaves or die, and you're bickering about who's the bigger fool!?"), Jaksten challenged the mage's power (and his lack of an acid spell), being challenged back into breaking the chains. Hearing that the "beerstein" full of his beloved ale was taken by the soldiers, Jaksten used all of his might to escape (with the chains ending up as improvised weapons and an improvised lockpick). Three guards faced them after the ruckus, but Arlethen freed himself and the mage before attempting to liberate Feralas (whom was caged and muzzled).
Devoid of armor and weapons, Arlethen was at a disadvantage. My character was at a disadvantage as well, having less Defense than the norm, but his HP soaked most of the damage. After beating the first guy, I took one of the shortswords and delivered a gushing wound that basically beat the other guard in a single blow. The party made short work of the third. The mage this time was the MVP, because between Drain Life and Arcane Bolt, he could strike from a distance pretty well. Feralas couldn't fight with his bite, so his claws were used as improvised weapons, not dealing any noticeable damage; Arlethen without his bow or a decent weapon was likewise having some trouble as well.
Escaping from the room, the party ends up right on the storage room, where they find their equipment and some nice loot. Jaksten found a beautifully crafted Orlesian Silverite heavy shield, Arlethen found a heavily enchanted Avvarian Whitewood longbow, and the mage found a ring.
The shield grants a +1 to Defense against ranged attacks, but being a heavy shield is more than enough. The bow grants a +2 to attack rolls, making the Rogue hit just for fun. The ring grants the mage a +2 bonus to Spellpower, which makes spells harder to avoid or resist. There were some other potions as well.
Barricading the storage room and finding another door left open, the party shifts its strategy from setting an ambush to distracting the guards and escaping. Reaching a room in the same level as the ship's hold, they bicker (as usual) on how to take the ship and free the prisoners. The brigands' boss, pissed off because of the lack of news regarding that the situation was controlled, decided to deal with the situation himself, intending to kill the party if necessary. Hearing about this, the party chose its course of action...basically having Arlethen hide, Jaksten demanding retribution for the guards having drank his beer, and Damien...just stand there. When the boss, all cocky, threatened them to return to their room or die on the attempt, Jakster refused (and Damien claimed he wasn't with him). Arlethen, having a clear shot against the boss, made a surprise strike from afar, striking true.
Again, Arlethen made a solid hit, dealing quite a bit of damage to the boss. He wasn't alone, with two Avvarian hunters guarding him.
Again, I was the first to go, and this time, I was the MVP. If anything, it's the ridiculous amount of damage a bastard sword can do, and the judicious use of the right stunts (namely, Lightning Blade for double the attack). Before they could even act, one of the Avvarian hunters was defeated, and both the boss and the hunter couldn't make a dent on my character. The second time my character strikes, Dual Strike made short work of the other hunter (weakened by the combination of an attack from the Rogue and the hound); the third basically combined All Out Attack, Lightning Blade and Defensive Strike, though the latter wasn't needed because it was over after the second strike.
Seeing as their leader was defeated, the other guards' cowardice took the best of them and decided they would return to Ferelden even if they were only yards away from Antivar
and decided to become merchants; they effectively "died" that day, in order to remain alive (both from us, and from the Antivar Crows who would slaughter them for their failure). The session ends with us returning to Ferelden, the prisoners freed and treated like proper hosts.