Originally Posted by
Qwertystop
Well, the cooldown could scale. Maybe it's only one AA at low levels, and it gains one every other rank. E could certainly have a boost to stats, but frankly, Zilean gets by fine with one ability devoted to CDR. Maybe Q is a really big on-next-attack modifier fluffed as shooting several rounds all at once. Maybe W is really long range (as in Noct Ult sort of range) and can be a skillshot if you can't see the area to target someone. What I thought of is more a mechanic than a champ design, but I think it could work if the exact abilities are done right. I don't pretend to know how to balance this stuff, which is why I didn't put in any numbers.