Also, some of the original feats for E6 were designed to be quite powerful but balanced by having "dump" prerequisites. Homebrewers have a lot of flexibility coming up with their own feats with prerequisites like the +2-to-one-save feats, or +2-to-two-skill feats.
I still think that the scaling feats idea has its place. Just not in E6.
The trouble is, if I can spend an entire adventure just getting a terrible prerequisite for a good feat, I feel kinda put upon. Why should the wizard, for example, be able to get something cool no mater what (sudden metamagic, for example, is always cool), while the Fighter/Ranger/Paladin/Rogue has to take dump feats to get half-decent ones?
That seems to be poor design.
Idiots give me indigestion.
Don't give me indigestion.
Originally Posted by Dragonrider
Wadledo, you dislike EVERYONE. Therefore, you don't count.
Originally Posted by Draken
Maybe this is the only true fix for spellcasting, making people scared of using it.
Originally Posted by dragonprime
There's a concept called mercy. Are you familiar with it?