In the city-state of Mistspire, you have been hired by the authorities to investigate the disappearance of three people who worked as servants at Chell Manor, a looming castle-like mansion belonging to the successful merchant Kadrin Tarik. Kadrin has always had an obsession with supernatural trinkets, which he collects. It is believed that his hobby may have had something to do with the vanishings.

The great house stands before you, its gates thick with ivy and its structing beginning to sag under the merciless rain. You know there to be three ways to get in: a main entrance, a servant's entrance, and a pair of double-doors leading to the great hall from the courtyard.