The coachmen holds on with all his might to attempt to hold the wagon as Fimble approaches. The wagon slides a little further.

Fimble:
Spoiler
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With a movement speed of 20, it takes two move actions to get there, which ends your turn.


Cart Merchant 1:
"I've got some rope!" Cries one of the drivers in the cart as he fumbles through his supplies. "Try to hold it long enough for me to set up a tow line!"

Cart Merchant 2:
The other Cart driving merchant hops off and runs to the wagon. "We need to unhook the horse and get him out of here!"

Move: To E11
Move: To B12