2012-09-24, 06:33 PM (ISO 8601)
Colossus in the Playground
Re: Gaols and Giants - The Playground rewrites third Edition
Alchemical: can stay for all I care, but I can see the argument for kicking it.
Circumstance: this is the generic +2/-2 the DM should hand out. I don't think spells and abilities should give it.
Deflection: do we need deflection and shield? They are essentially similar.
Insight: Is this different from Competence in fluff?
Morale: yes, for bards.
Profane/sacred: call it divine. Roll in anarchic and axiomatic (that was it, yeah?) too.
Resistance: can this just be enhancement? It only goes to saves anyway.
Shield: bit weak and specialized. My suggestion is making shields give a deflection bonus.
I'd like to keep a few more than Pair suggested. My list would drop shield, insight and resistance and merge the divines.
"You raise your baton. The glass kettle drums pound out the the overture. Your vision clouds with blood. You wipe it away and continue. The xylophonist's hair bursts into a violet flame, but he continues playing. He's either a consummate professional or very drunk indeed..."
Originally Posted by Palanan