2012-09-24, 08:29 PM
Re: Gaols and Giants - The Playground rewrites third Edition
I'm like the idea of checks, and mystery and such, but... I recently played a sorcerer in Exalted, and it was... suboptimal. Sorceries in that game are have long casting times-- equivalent to two entire turns for lower-level spells, and more for higher levels. And let me tell you, I don't care how much fun I had describing magic, I don't care how powerful the spells are (they weren't), nothing is worth making a character spend an entire turn sitting idly, then get hit by some goblin a tick before the spell goes off and lose the entire thing. Seriously, I cannot describe how much it sucked. For such a system to be workable, magic would have to be three times as powerful as alternatives on an action-per-action basis: once for the normal turn, once for the casting turn, and at least once more to compensate the player for only getting half as many useful actions as his comrades.
Originally Posted by Welknair
Originally Posted by Grod_The_Giant
- STaRS: The Simple Tabletop Roleplaying System; my attempt at a generic rules-light system.
- Giants and Graveyards: My collected 3.5 revisions-- houserules, class fixes, ban lists and more.
- Chopping Down the Christmas Tree: Rules for low- or no-magic item games of 3.5.
- D&D in M&M-- Balancing 3.5 by porting it lock, stock, and barrel into a more balanced system.